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	<title>Comments on: The Fantastic Four</title>
	<atom:link href="http://www.motionworks.com.au/2007/11/fanfour/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.motionworks.com.au/2007/11/fanfour/</link>
	<description>Motion Graphics with John Dickinson</description>
	<lastBuildDate>Wed, 08 Sep 2010 05:11:44 +0000</lastBuildDate>
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		<title>By: William Cannavaro</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-2485</link>
		<dc:creator>William Cannavaro</dc:creator>
		<pubDate>Tue, 30 Dec 2008 20:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-2485</guid>
		<description>Thank you so much my frien Vfx Anomaly, thanks to you, I could fix my problem with the QT player.
You´re the man.

see ya</description>
		<content:encoded><![CDATA[<p>Thank you so much my frien Vfx Anomaly, thanks to you, I could fix my problem with the QT player.<br />
You´re the man.</p>
<p>see ya</p>
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		<title>By: zee7</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-300</link>
		<dc:creator>zee7</dc:creator>
		<pubDate>Wed, 06 Feb 2008 21:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-300</guid>
		<description>you have strong grip in motion graphics man.@_@ can you upload its project files i will be thankful to you!.  i mean same like creativecow.net i am learning after effects from there. i will not miss use this i am asking for this just for learning purpose. if i can do anything for you it will be cause of pleasure for me. thanks!</description>
		<content:encoded><![CDATA[<p>you have strong grip in motion graphics man.@_@ can you upload its project files i will be thankful to you!.  i mean same like creativecow.net i am learning after effects from there. i will not miss use this i am asking for this just for learning purpose. if i can do anything for you it will be cause of pleasure for me. thanks!</p>
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		<title>By: Dave Tavernier</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-302</link>
		<dc:creator>Dave Tavernier</dc:creator>
		<pubDate>Fri, 11 Jan 2008 18:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-302</guid>
		<description>Awesome! John, how do you keep fractal noise from banding on you? Your backgrounds always look so clean!</description>
		<content:encoded><![CDATA[<p>Awesome! John, how do you keep fractal noise from banding on you? Your backgrounds always look so clean!</p>
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	<item>
		<title>By: DH</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-303</link>
		<dc:creator>DH</dc:creator>
		<pubDate>Fri, 28 Dec 2007 18:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-303</guid>
		<description>That makes sense. How do you determine how big to make the image that will be mapped? Why did you use Illustrator and not Photoshop? Thanks for your help. I bought your making it look great dvd and it is awesome! When is the next one coming out??!!!</description>
		<content:encoded><![CDATA[<p>That makes sense. How do you determine how big to make the image that will be mapped? Why did you use Illustrator and not Photoshop? Thanks for your help. I bought your making it look great dvd and it is awesome! When is the next one coming out??!!!</p>
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	<item>
		<title>By: JD</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-301</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Fri, 28 Dec 2007 02:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-301</guid>
		<description>I make the mapping image the same size (or bigger) as the face it will be mapped to. In this case I simply duplicated the 4 part of the logo and filed it with a gradient, then saved that as new document, imported it into AE, dropped it on the timeline, chose it as a layer map in the Effect Controls Panel, created a new material in the ProAnimator setup window and applied the layer map, then placed that texture on the front face of the logo. I used Illustrator because the original logo (which I recreated from a jpeg file) was in Illustrator.
Glad you like MILG 1, I&#039;m working on MILG 2 now. It will blow you away.</description>
		<content:encoded><![CDATA[<p>I make the mapping image the same size (or bigger) as the face it will be mapped to. In this case I simply duplicated the 4 part of the logo and filed it with a gradient, then saved that as new document, imported it into AE, dropped it on the timeline, chose it as a layer map in the Effect Controls Panel, created a new material in the ProAnimator setup window and applied the layer map, then placed that texture on the front face of the logo. I used Illustrator because the original logo (which I recreated from a jpeg file) was in Illustrator.<br />
Glad you like MILG 1, I&#8217;m working on MILG 2 now. It will blow you away.</p>
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		<title>By: JD</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-304</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Thu, 27 Dec 2007 22:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-304</guid>
		<description>I created the gradient on the logo by mapping an actual gradient created in Illustrator to the front face (using the standard layer map technique). Displacement mapping uses a second layer (the map) to determine where to distort the layer it is applied to. This make is more flexible than a simple ripple effect.</description>
		<content:encoded><![CDATA[<p>I created the gradient on the logo by mapping an actual gradient created in Illustrator to the front face (using the standard layer map technique). Displacement mapping uses a second layer (the map) to determine where to distort the layer it is applied to. This make is more flexible than a simple ripple effect.</p>
]]></content:encoded>
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	<item>
		<title>By: DH</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-305</link>
		<dc:creator>DH</dc:creator>
		<pubDate>Thu, 27 Dec 2007 22:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-305</guid>
		<description>How did you get the nice gradient in the logo. I struggle colorizing when using pro animator. Is that done in AE?

What is the difference between using a displacement map and just adding a rippple filter to the project?</description>
		<content:encoded><![CDATA[<p>How did you get the nice gradient in the logo. I struggle colorizing when using pro animator. Is that done in AE?</p>
<p>What is the difference between using a displacement map and just adding a rippple filter to the project?</p>
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	<item>
		<title>By: No</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-297</link>
		<dc:creator>No</dc:creator>
		<pubDate>Wed, 05 Dec 2007 21:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-297</guid>
		<description>I updated QT to 7.3, now it works fine, but its strange aftertaste..</description>
		<content:encoded><![CDATA[<p>I updated QT to 7.3, now it works fine, but its strange aftertaste..</p>
]]></content:encoded>
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	<item>
		<title>By: VFXanomaly</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-292</link>
		<dc:creator>VFXanomaly</dc:creator>
		<pubDate>Tue, 04 Dec 2007 20:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-292</guid>
		<description>InnerVision, Here is another tut that may explain it better :) http://forums.creativecow
.net/articles/rabinowitz_aharon/displacement1/index.htm &amp; part 2 http://library.creativecow.net/articles/rabinowitz_aharon/displacement2.php
These should clear things up for you!</description>
		<content:encoded><![CDATA[<p>InnerVision, Here is another tut that may explain it better <img src='http://www.motionworks.com.au/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  <a href="http://forums.creativecow" rel="nofollow">http://forums.creativecow</a><br />
.net/articles/rabinowitz_aharon/displacement1/index.htm &amp; part 2 <a href="http://library.creativecow.net/articles/rabinowitz_aharon/displacement2.php" rel="nofollow">http://library.creativecow.net/articles/rabinowitz_aharon/displacement2.php</a><br />
These should clear things up for you!</p>
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	</item>
	<item>
		<title>By: VFXanomaly</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-293</link>
		<dc:creator>VFXanomaly</dc:creator>
		<pubDate>Tue, 04 Dec 2007 20:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-293</guid>
		<description>InnerVision, here is an example of a displacement map, it is similar to a bump map for 3-d, but it uses the same white, grey, black.I believe white is the high, grey is medium, and black is the lowest height.
http://s5.largeimagehost.com/HL/UQhXXQt/Displacement_Map_Example.jpg I hope this helps, maybe search &quot;Google&quot; for a good AE tut on this subject, Good luck!</description>
		<content:encoded><![CDATA[<p>InnerVision, here is an example of a displacement map, it is similar to a bump map for 3-d, but it uses the same white, grey, black.I believe white is the high, grey is medium, and black is the lowest height.<br />
<a href="http://s5.largeimagehost.com/HL/UQhXXQt/Displacement_Map_Example.jpg" rel="nofollow">http://s5.largeimagehost.com/HL/UQhXXQt/Displacement_Map_Example.jpg</a> I hope this helps, maybe search &#8220;Google&#8221; for a good AE tut on this subject, Good luck!</p>
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		<title>By: VFXanomaly</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-295</link>
		<dc:creator>VFXanomaly</dc:creator>
		<pubDate>Tue, 04 Dec 2007 20:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-295</guid>
		<description>InnerVision, I think JD already answered that question...(Quote from JD) &quot;The light effect on the logo is a combination of the standard Glow effect and the new 32bit version of Trapcode Shine. Switching the project to 32bpc and using the Blend Colors using 1.0 Gamma setting really gave the look a boost.&quot; And for the &quot;Wave Effect&quot; that is a displacement map. http://library.creativecow.net/articles/hodgetts_philip/displacement.php</description>
		<content:encoded><![CDATA[<p>InnerVision, I think JD already answered that question&#8230;(Quote from JD) &#8220;The light effect on the logo is a combination of the standard Glow effect and the new 32bit version of Trapcode Shine. Switching the project to 32bpc and using the Blend Colors using 1.0 Gamma setting really gave the look a boost.&#8221; And for the &#8220;Wave Effect&#8221; that is a displacement map. <a href="http://library.creativecow.net/articles/hodgetts_philip/displacement.php" rel="nofollow">http://library.creativecow.net/articles/hodgetts_philip/displacement.php</a></p>
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		<title>By: InnerVision</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-286</link>
		<dc:creator>InnerVision</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-286</guid>
		<description>THANX A MIL @ JD &amp; VFXanomaly
ur been very helpful! You Guys are GREATTTTTTTTTT</description>
		<content:encoded><![CDATA[<p>THANX A MIL @ JD &amp; VFXanomaly<br />
ur been very helpful! You Guys are GREATTTTTTTTTT</p>
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		<title>By: InnerVision</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-291</link>
		<dc:creator>InnerVision</dc:creator>
		<pubDate>Tue, 04 Dec 2007 10:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-291</guid>
		<description>hey boss , i just love your work ur my biggest inspiration. Can u tell me how to make that wave effect.</description>
		<content:encoded><![CDATA[<p>hey boss , i just love your work ur my biggest inspiration. Can u tell me how to make that wave effect.</p>
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		<title>By: JD</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-296</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Tue, 04 Dec 2007 07:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-296</guid>
		<description>Check out this previous post also:
http://www.motionworks.com.au/?p=107
JD</description>
		<content:encoded><![CDATA[<p>Check out this previous post also:<br />
<a href="http://www.motionworks.com.au/?p=107" rel="nofollow">http://www.motionworks.com.au/?p=107</a><br />
JD</p>
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		<title>By: Vfx-Anomaly</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/comment-page-1/#comment-289</link>
		<dc:creator>Vfx-Anomaly</dc:creator>
		<pubDate>Thu, 29 Nov 2007 00:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177#comment-289</guid>
		<description>I forgot to mention, if you already have QT player, go to &quot;quicktime Preferences&quot; then &quot;Advanced Tab&quot; and Check the option under &quot;Video&quot; &quot;Safe Mode (GDI only)&quot; see if that helps.</description>
		<content:encoded><![CDATA[<p>I forgot to mention, if you already have QT player, go to &#8220;quicktime Preferences&#8221; then &#8220;Advanced Tab&#8221; and Check the option under &#8220;Video&#8221; &#8220;Safe Mode (GDI only)&#8221; see if that helps.</p>
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