Making It Look Great 6
Design and Production Techniques for Cinema 4D and After Effects
The ultimate workshop for Cinema 4D and After Effects
Finally, the ultimate single workshop for Cinema 4D and After Effects. Work side–by–side with designer, Cinema 4D expert and Mograph master Tim Clapham as you create a stunning, multi-layered news opener from start to finish. This training is jam-packed with techniques, tips and shortcuts including real-world techniques for getting the most out of the Cinema 4D Mograph module. Suitable for beginner and intermediate users or anyone serious about mastering Cinema 4D with After Effects at an industry level.
Topics include:
Creating the Globe
Working with layouts; Creating and Cloning onto a Sphere Object; Generating the Globe Effect with the Shader Effector; Introducing the Plain Effector and Effector falloff.
Creating the Orbiting Text
Preparing Illustrator artwork; Importing artwork and creating Extrude NURBS; Introducing the Fracture Object; Orbiting the text with the Spline Effector; Linking parameters using Xpresso and Set Driver; Organising the scene with layers.
Working with Cameras
A basic camera rig with User Data; Linking User Data to object parameters using Xpresso; Animating the camera; Manipulating F-Curves.
Animating the Text and Globe
Animating the text using Spline Effector; Scaling and rotating the text using Effectors; Animating the globe rotation; Using Animation Layers to add secondary animation; Adjusting Shader Mapping to enhance composition.
Modeling a Basic Soccer ball
Using Primitives to create the basic football shape; Using modeling tools to edit the football model; Adding textures to Selection sets; Baking a spherical map from the football model; Wiping from globe to football with Effectors.
Creating Materials and the Content Browser
Using the Fresnel shader; Adding HDRI reflections Presets; Catalogs and the Content Browser; The Compositing Tag; Lumas Shader for Anistrophic Highlights.
Lighting the Scene
Introduction to Light types; Using Area Lights; The Target Tag; Three point lighting; Include / Exclude lists; Controlling specular highlights.
Streaks of Light
Using Viewport filters; Matrix Object vs Cloner Object; Creating splines using with the Tracer Object; Adding and optimising geometry with Sweep NURBS; Limiting Tracer results; Making Luminant Materials.
More Graphic Elements
Radial duplication with Cloner Object; Using Blend mode; Cloning Cloner objects; Modifying Clones with Effectors.
Preparing for Render
External Compositing Tag to Export 3D data; Assigning Object Buffers; Configuring output parameters; Setting up Multipass rendering; Exporting After Effects compositing file.
Importing into After Effects
Importing the AEC file, Organising the project; Separating 3D Elements with Object Buffers; Creating the background.
Enhancing the 3D Render
Colour correction; Adding glows; Creating a turbulent glow; Adding a border to the text; Emphasizing specular highlights.
Finishing Touches
Using the exported 3D data; Adding trails with Trapcode Particular; Using Expressions to add randomness; Adding extra 3D elements; Creating an image wipe transition; Final rendering.
About your Host: With over 11 years experience, Tim Clapham is an industry recognized expert in Cinema 4D and a renowned trainer with a strong attention to detail. As a Company Director of HYPA, Tim works with a wide range of global advertising and broadcast companies, producing world-class content that is both technically challenging and innovative.
Watch Introduction (2 minutes, 20MB)
DOWNLOAD ONLY (1.27GB) - after purchase you will receive an email with download details. Please note all IP addresses are logged to prevent fraud.




71 Responses to this post
April 15, 2009 at 8:47 pm |
Wow…this looks like it’s going to be the best of its kind! Well done, gents. Can’t wait to see it in all its glorious detail!
April 15, 2009 at 10:29 pm |
Excellent! Count me in for a copy
.
April 15, 2009 at 10:42 pm |
Finally !
I wish that it’s with 3DS MAX
April 15, 2009 at 11:41 pm |
Be Great Product For All
April 16, 2009 at 12:12 am |
My mouth is watering! I can’t, JD!!
April 16, 2009 at 5:21 am |
TWO SHORT WORDS?
I”M IN.
April 16, 2009 at 5:53 am |
Bummer – I thought it was going to be released in time for NAB? That good ol’ tax return is burning a hole in my pocket! Oh well. I guess I can wait another month.
April 18, 2009 at 4:58 am |
I love C4D tutorials
Can not wait any more..
i download tim tutorials form fxphd , they are great!
April 21, 2009 at 12:06 pm |
MILG. Hmmm.
April 22, 2009 at 9:10 pm |
Looks great!!!!!!!!!!!!!!!!!!!!!
Can’t wait for this one.
May 2, 2009 at 12:27 pm |
Cant wait to get it, just started with C4D
May 3, 2009 at 11:24 pm |
GREAT!!!!!!
May 9, 2009 at 10:34 pm |
must…. have…. MILG6….
Cash is ready! Can’t wait!
May 11, 2009 at 9:05 am |
I taked several of the fxphd courses of Tim, and every single class is great. Can’t wait to get this MLG.
May 12, 2009 at 7:43 pm |
Is it done yet?
How ’bout now?
May 14, 2009 at 4:52 pm |
thanks for your effort in advance
i hope we see soon your Tutorial
regards
May 25, 2009 at 5:12 am |
Tim’s tutorials are sou popular and they are fantastic, start collect money for this grate DVD
May 27, 2009 at 7:38 pm |
AARRGH! I gotta wait for payday now!
May 28, 2009 at 4:55 am |
Got it!!!! I am first!!!!!
May 28, 2009 at 8:26 am |
Just purchased! I have liked your tutorials on Cineversity so far Tim – you have an approachable manner. Looking forward to getting to grips with Mograph – finally.
May 28, 2009 at 6:36 pm |
Purchased MILG6 last night and was up with it ’til the wee hours of the morning. Fantastic product, excellent production value and incredible tutelage. And it doesn’t hurt that Tim has a completely bitchin’ accent.
Seriously, this is the some of the best training I’ve seen on any topic. And now that I have seen it, I’d happily pay triple the price for it. Stuff like this is THE reason I will probably never walk into a physical classroom again. Thanks to you, John and Tim, for helping my career get better and better. Keep up the great work!
June 2, 2009 at 12:35 pm |
Bought the product yesterday but didn’t find out about the special discount until a moment ago!
Anyway looking forward to getting into the course.
June 4, 2009 at 3:15 pm |
There is so much to like about MILG6.
For starters, there are tutorials integrating After Effects and Cinema 4D.
Then there’s Tim Clapham, nuff said.
But for me, the best part is getting to sit over Tim’s shoulder as he takes you inside the design process, the work flow, solving problems, and much more.
It’s like spending a day at the office with Tim on a big project.
That alone is worth the price of admission.
Well done, lads.
Best,
James Wicks
Zfx Studios
South Florida
June 4, 2009 at 3:35 pm |
It would be nice if you had a printable DVD insert so I can put it in a case. (Video Copilot does it)
June 6, 2009 at 10:28 am |
I only recently discovered Tim’s HYPA blog. Excellent tutorials, and a great gift to the community to make these tips and tutorials available for free.
No doubt that MILG6 will be another gem, based on the high quality of the HYPA blog tutorials, but also comments here and in various forums.
I just purchased MILG6 in part to access more great training, but also as a thank you for making some his other resources available freely available.
Thanks Tim!
June 7, 2009 at 11:08 pm |
I’m awaiting my Maya purchase to arrive to embark on 3D learning. I know absolutely nothing about this stuff. For those of you with experience how well does the teaching of MILG 6 (Cinema 4D) carryover to Maya?
June 8, 2009 at 3:29 am |
Thanks for all the great comments everyone. I’m really glad you are finding the training useful. It was a fun project to work on for sure.
@Eddie, the training won’t really carry over to Maya I’m afraid. Most of it is specific to Cinema4D.
June 14, 2009 at 11:54 am |
Hi All,
John and time, thank you for this great tutorial.
I am running into a little bit of trouble though. I am getting an ” out of memory” error. I know this is a software issue but I am hoping someone here might have a solution.
I have 14GB of Ram, running a 1st gen MacPro dual 3ghz. What can I do to stop getting from this error.
Regards,
KJ
June 14, 2009 at 12:45 pm |
KJ, I too received the out of memory error. Something tells me you might be running C4D r10 on OS X – This may be a limitation on memory access in R10 (not sure if R10 on Mac is 64 bit) If it runs 32 bit it can only access 4GB of your 14.
June 14, 2009 at 4:54 pm |
JD & Tim:
JUST finished the training series (took me a bit longer than expected becuase there’s sooooo much “good stuff”), and I have to say that I don’t feel as intimidated in C4D now!! Tim, you did such a great, thorough job of explaining C4D…I know you only scratched the surface, so I can’t wait for your next tutorial series maybe MILG7?? Hint, hint!!
Thanks again!
bE
June 20, 2009 at 4:13 am |
Thanks for making it with the C4D, we need more and more tutorials like this to make C4D more popular….
June 25, 2009 at 8:04 pm |
Thanks for these tutorials guys – I’ve had such limited experience in 3d and to have training like this has been a godsend. I hope you’ll consider continuing this series, it’s the most practical series of tutorials I’ve followed and I feel much more comfortable working for clients in c4d because of it.
I’ll echo the sentiment that the training is worth more than i paid.
cheers!
June 29, 2009 at 11:47 am |
Can I just briefly express my great enthusiasm about the audio quality of this training. Many other C4D training sites have terrible audio, but this is super crisp and clear…
Oh… and the training is absolutely great as well!
July 4, 2009 at 6:38 am |
I’ve been running into a few problems near the end of the tutorial and was wondering if someone could help? I noticed that after un-ticking “Seen by Transparency” on my Sky objects compositing tag that the sky object is no longer reflected in the sphere. If you look at the Render View instances in the tutorial it would appear to be the same result, however, the renders provided clearly show the sky object in the reflection pass. Another thing I am struggling with is getting the right settings for rendering. I rendered out in Windows AVI only to find that it does not support an Alpha channel. I tried rendering it with TARGA which seemed to work except for I had to render my diffuse pass separately with Straight Alpha checked in the Multi-Pass options (aswell as in the Regular Image options) in order for it to have an alpha channel. Aside from the sky object’s reflection missing my reflection pass comes out looking awful. Here is a screen: http://yfrog.com/58newstodayrefl0120j I have Anit-Aliasing set to best like in the tutorial so I am assuming it is not that. All the other passes came out fine. Any help would be greatly appreciated. Thanks.
August 22, 2009 at 11:26 am |
Hi I just got this tutorial, and I just have a quick question, When I applied the cloner to the globe and add the cylinders to the globe, my computer almost stops to a crawl? And I just got this computer it is an 8 core mac pro with two quad core 2.26 xeon nehelem processors and my vid card is ATI Radeon HD with 512 DDR% ram??? any input would be great…I have worked ion maya for a while and in order to bring sown my computer performance that low I have to be in one heck of a detailed scene…
August 22, 2009 at 5:00 pm |
For those of you that have the same problem as Jonathan above, you need to select the Sphere with the Tile Shader Material. This has a compositing tag. In the compositing tag, uncheck Seen By Reflection. Then on the Sky object, make sure that Seen By Transparency is unchecked. This should solve the problem for you. Sorry but I seem to have omitted this step from the tutorial.
@Brady – the number of cylinders is extremely high. Make sure you have set the cylinders to only 1 height segment and 6 rotation segments. I also cover in the tutorial how to optimise the scene so that play back can be resumed.
Hope that helps guys.
cheers
Tim
August 24, 2009 at 2:10 pm |
Im just curious what type of machine you are using. As I am following your tutorial, which is awesome by the way, I am noticing that my render times are considerably longer, and I just bought this machine… a mac pro 8 core, with 2 quad core xeon Nehelem processors running at 2.26…exammple your render time in tutorial 6_05, took you 25 seconds, and took me 40..???
thanks
August 24, 2009 at 5:53 pm |
Hi
I am using a Mac Pro 2 x 3ghz dual processor. So your machine is quicker and newer than mine. Are you sure that all your settings are the same at this point. If you have all the cylinder clones visible when you render it will take a lot longer.
August 27, 2009 at 9:34 pm |
Anyone know where i can find a good tutorial on ambient occlusion in cinema 4d??
September 4, 2009 at 11:38 am |
Hi,
I love your tutorial so far, I’ve been using C4D and AE awhile but I am learning some great tips along the way that I couldn’t figure out, such as phong angle. Hey, I was reading the C4D manual and it says anytime the viewport gets slow to use the Mograph cache tag and bake. Could this help in this tutorial? I’m going to try it because I’m too excited to wait for the answer!
September 4, 2009 at 6:43 pm |
Hey Steven, that sounds interesting. Can you let us know when you’ve given it a try and tell us how it went? Best, John.
September 4, 2009 at 7:31 pm |
I cached about 90 frames. No viewport optimization. It took about 15 minutes to bake and added about 900 megs of disk space. I’m in C4D 10.5, Leopard, Macbook Pro 2.2 ghz with 4 gb ram. Viewport speed didn’t improve much. Render prep time improved somewhat. One frame without cache gave a time of over 2 min.; after caching took about 1 min 30 secs. I’m playing with the 11.5 demo to see what effect render instances has.
January 25, 2010 at 7:06 am |
thanks super star you are
but how to Purchase….
January 25, 2010 at 1:15 pm |
Hi Anup, you can purchase MILG6 right here on Motionworks: http://www.motionworks.com.au/category/makingitlookgreat/ Best wishes, John.
February 20, 2010 at 7:44 am |
Hi there, I’m baking the texture from the soccerball but I’m running into a problem since C4D it’s not bakin it correctly it just gives me a black psd! I can’t go on now…what can be the problem? I’ve doublechecked everything!
I’m on C4D 11.5 and Windows 7
Thanks.
February 22, 2010 at 8:54 pm |
Hi Madmonk, if you could send the file and include your purchase email address, we’ll take a look.
July 6, 2010 at 7:00 pm |
I wish u could organize workshop somewhere face to face…
)
anyway thinking to buy this, work media design with 3D Max but wish to know After Effect and many others tricks with 4D
August 24, 2010 at 10:19 am |
If I add a compositing tag to the sphere itself and uncheck “seen by camera”, all of the clones disappear too. How can I keep the clones, but ditch the sphere?
Trackbacks