May 26, 2009 by John Dickinson  | 8,849 views | Comments (13)

In part two of this series we’ll look at how to shatter the polygon object using Cinema 4D Explosion FX, add a glass material and image map to the face of the glass, and use an HDR image with the Sky object to create reflections.

Watch tutorial (15mins, 40MB)    Download Materials

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