In this Cinema 4D video tutorial, guest host Grischa Theissen continues his step-by-step walk-through of the techniques for modelling, texturing and lighting a realistic iPod Nano.
Watch tutorial (25min, 50MB)

In this Cinema 4D video tutorial, guest host Grischa Theissen continues his step-by-step walk-through of the techniques for modelling, texturing and lighting a realistic iPod Nano.
Watch tutorial (25min, 50MB)
Rob Redman has released Xbreaker, a handy, new script for smashing up your Cinema 4D objects. The basic version is free.
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22 Responses to this post
November 12, 2009 at 4:02 am |
Again, nicely done, Grischa!
I had some trouble with the audio sync, maybe it was just my computer messing with me.
I´ll now try to take these techniques and to model a MacBook Pro.
November 12, 2009 at 1:31 pm |
Thanks Daniel!
I have the same issues with the audio. A bit out of sync. I guess John will take a look at that.
If you’re done with the MacBook model let us know and share the result!
November 12, 2009 at 1:30 pm |
Useful 2 parts tutorial, thanx Grisha. Very helpful for me (i’ve just begun on C4D, i’m used to Blender, & these tuts on basic modelling are pretty handy for me).
Anyway one question : do we have for EVERY spline that we want to extrude to center the axis to the parent ? It seems you did it for every menu wheel button. By default in C4D, when we put a spline in an extrudes NURBS, the axis of the extrusion isn’t by default the normal of the spline at the origin of it ?
Sorry if i’m not clear, but I don’t understand why the extrusion cannot start straight from the spline …
Sure there is an answer !
BTW great lesson for me, thanx again & thanx Chris for hosting such great tutorials.
Greeting from France.
November 12, 2009 at 1:44 pm |
Hi Snake!
I created a spline for one Click Wheel object and moved it in position. After adjusting it I created the extrude nurb. The axis of the extrude is in the center at position 0,0,0. Because I moved the spline first I have to adjust the axis of the extrude to match it with the spline.
A good way is to create both at the same time and move them together into position. That way you don’t have to adjust the axis.
If you copy and paste the object like I did with the click wheel object the axis should be in the right position.
Hopefully I get you question right.
Thanks for watching and I’m happy to help you out with some basic modeling.
November 12, 2009 at 2:03 pm |
All right, it’s because of the move, I didn’t notice ! In my small practise of C4D, I never needed to reposition the axis, and that’s because, as you said, I create both at the same time and move them together. But good to know for the time i would have moved it first.
Thanx a lot, all the stuff is now perfectly clear !
November 12, 2009 at 2:19 pm |
BTW: Learned that in Making It Look Great 6.
Tim Clapham is a great teacher.
November 12, 2009 at 2:36 pm |
I think I’ll buy it soon, cause :
- it seems it’s a way to support this site I recently found out (a couple of days ago in fact, I’m an AE user and the shatter glass effect totally “blasted” me, that’s why I tried C4D too …)
- as an AE user, MILG 6 seems to make it cool between these 2 programs (I just try to progress a little more in C4D first)
- the video overview of what Tim managed to do in a few lessons makes it essential …
So, be sure I’ll follow your advise, thank you.
November 12, 2009 at 4:59 pm |
Great two part tutorial. I learned a lot of new techniques and I hope to see more from you. I am new to Cinema 4D and your step by step approach was just what I needed.
November 14, 2009 at 2:18 am |
Thanks Tom!
Glad I could provide some help!
January 18, 2010 at 2:33 am |
Great tutorial! My first modeling practice. Thank you Grischa!
January 18, 2010 at 2:37 am |
You are welcome, ilovecheddar!
February 3, 2010 at 6:56 am |
Hey thx for the vido.
Great Work.
Helps me alot.
Next time would be cool you make a zip with the image you use
Cheers
February 3, 2010 at 3:42 pm |
Thanks Messa!
I don’t own the rights to these images and don’t wanna start messing around with apple about copyrights.
February 3, 2010 at 10:10 am |
Grischa,
I’m just starting out in Cinema 4D, but your tutorial clarified a lot concepts I was trying to having problems learning. I used your tutorial as a basis for creating a Mac Mini and its coming along about 5x faster than when I tried to create a similar model in 3D Studio Max. Thanks a lot. Keep them coming.
February 3, 2010 at 3:44 pm |
Great to hear that Eric!
If you finish that Mac Mini send us a final render.
February 23, 2010 at 7:10 am |
Thanks for the tutorial! Finally got around to do it!!
I was wondering if it’s common practise do some “current state to object” and connect surfaces before animating the scene or object?
I had a look at Maya before C4D and there it was recommended to “delete object history” which I assume is the same thing before animating.
Also I created a Nano interface with dynamic time counters in after effects (CS4) if someone would like to use it for the screen image. Download it here: http://www.ardillamedia.com/storage/ipodnano_screen.aep
February 25, 2010 at 2:32 pm |
Thanks for sharing Anders.
February 24, 2010 at 3:36 am |
Hi Anders!
I would assume that connecting the object is the best way if you are happy with the final result. And it’s probably a good idea to delete unused polygons from that object to speed up the viewport and render times.
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