Making It Look Great 7
MoGraph Unleashed – Real-world Cinema 4D MoGraph workshops
MILG6 host, Cinema 4D expert and Mograph master Tim Clapham is back to guide you step-by-step through 6 stunning, 3D motion graphics projects.
In these workshops, Tim demonstrates must-know, real-world Cinema 4D MoGraph techniques and workflows you will find immediately useful in your own work.
While based around MoGraph, Tim also discusses general Cinema 4D workflow techniques for modelling and texturing which will improve your all-round expertise when working with Cinema 4D.
MoCap

Working with Motion Capture files such as the FBX format, this workshop takes you step-by-step through various techniques for creating animated elements from captured motion. Watch your motion design advance to new grounds with many possibilities to create natural flowing movement with your graphic components.
Main areas covered include: Spline Effector, Random Effector, Tracer, Sketch & Toon.
Watch example | Watch teaser
Flourish

Based upon the popular theme of heraldry, this workshop will provide you with a variety of strategies to assist in developing your ideas into real world projects. Link Effectors to regular Cinema4D objects to harness the power of MoGraph within your established animation techniques. Deform objects along any path with the Spline Wrap deformer. Animate multiple objects in sequence by utilising the Time Offset feature. This class is jam–packed with a huge combination of techniques you will use on a day-to-day basis.
Main areas covered include: Spline Wrap, Time Offset, Random Effector, Delay Effector, Xpresso Sample Effector Node, Stacked Materials, Stick Texture Tag, Step Effector. Watch example | Watch teaser
Halftone

Whether you wish to recreate a realistic print style halftone effect or build a giant stadium jumbotron structure, this workshop explores the numerous options available when working with image–based source material. Combining the power of the MoGraph Cloner in Grid Array mode, explore the potential the Shader Effector has to offer. Once integrated with the Color Shader, you will unleash unlimited possibilities for your own projects.
Main areas covered include: Sort Clones, Shader Effector, Color Shader, Formula Effector. Watch example
Dynamic Letters

Starting with the creation of a simple logo model, then breaking it apart polygon-by-polygon, a techni-coloured interior is revealed. Lit using Global Illumination and powered by dynamic forces, watch thousands of tiny letters, each an individual light source, falling, colliding and bouncing. After studying this workshop, the power of dynamics will be at your fingertips.
Main areas covered include: Rigid Body Tag, Plain Effector, Random Effector, PolyFX, Global Illumination. Watch example | Watch teaser
Flocking

Need swarms of bees? Shoals of fish? Maybe you simply want to move with the crowd? This collection will point you in the right direction. Streaming with an abundance of opportunities, control the crowds of parameters with ease as you guide them towards your goal.
Main areas covered include: Spline Effector, Step Effector, Delay Effector, Random Effector, Target Effector, Multi Shader. Watch example | Watch teaser
Dancing Morphs

Attach visible lights onto multiple object vertices and watch as your clones move to the rhythm of the beat. Channel the power of the Inheritance Effector as your objects morph from one to another, leaving a trail of ever decreasing light that flickers through the falloff. This workshop will guide you through the intricacies of some of the often misunderstood and rarely used MoGraph tools, such as the Matrix Object, Instance Object, Sound and Inheritance Effector. MoGraph Instance Object.
Main areas covered include: Matrix Object, Inheritance Effector, Sound Effector, Beat Shader, Displace Deformer. Watch example
Reviews
Trish Meyer says “buying this course is a no-brainer for anyone interested in learning MoGraph (which should include every motion graphics artist)” Read the review
About your Host: With over 12 years experience, Tim Clapham is an industry recognized expert in Cinema 4D and a renowned trainer with a strong attention to detail. As owner of LUXX, Tim works with a wide range of global advertising and broadcast companies, producing world-class content that is both technically challenging and innovative.
DOWNLOAD ONLY (1.14GB) - after purchase you will receive an email with download details. Please note all IP addresses are logged to prevent fraud.



54 Responses to this post
February 11, 2010 at 6:30 pm |
Looks absolutely amazing. Tim – you are a MoGraph Jedi Master!
February 11, 2010 at 6:39 pm |
Thank you John, and most of all thank you Tim!
These are the best real-world MILG tutorials so far.
I just don’t understand how can Tim manage his time. Making tutorials for motionworks, fxphd, 3dworld magazine and being succesful in the business too.
I’m quite sure that Tim is a machine
Thank you guys!
February 11, 2010 at 8:25 pm |
I agree with Péter Molnár.
All the tutorials from Tim are just great.
And yes Tim is like the Sheldon Cooper of Motion Graphics.
February 12, 2010 at 1:36 am |
It looks amazing. I’m still only on C4D 11 and Mograph 1. We I still be able to follow along with most of it?
February 12, 2010 at 1:52 am |
Hi Mark, certain parts such as the MoGraph 2.0 Modynamics won’t work for you but you will still be able to get a lot out of it.
February 12, 2010 at 1:59 am |
Hi,
Just amazing!!!
(Wonderful tutorial in 3dworld)
I’m looking for a mocap workflow for a while.
Got a natural point mocap system. Ready to learn… can’t wait !
And yes i’m in love with mograph dynamics
Thanks a lot Tim
Cheers
Yves
February 12, 2010 at 2:43 am |
It isn’t your regular workflow for MoCap, rather creative uses of MoCap data with the MoGraph toolset.
February 12, 2010 at 7:10 am |
Yes i saw that’s not really the mocap workflow of witch i tought.
(Then i check again on websites and finally find my mocap workflow on cineversity)
But.. pretty nice use of mograph with fbx! And the other tutorials are just fantastic !!!
Still have so much things to learn !
February 12, 2010 at 4:31 am |
waiting for the dl links!!!! I’m so nervous, jejejeje
Congratulations Tim you da’man
See u my inspiration
February 12, 2010 at 9:57 am |
Super nice training…
But the bad side is the download speed…super slow and i’m on a fiber internet here in France. 2 links are alrerady dead because of the multi trials…
February 12, 2010 at 12:56 pm |
Cinema 4D is nice and ok, but not for me! MILG 8 becomes a real After Effects party? (just as MILG 1 to 5). When a 3D program is needed i think most of the people prefer 3DS MAX.
Thanks in advance.
February 20, 2010 at 10:43 am |
To think that after watching the business of design and all that “Don’t be tempted by what you don’t need…..” (I paraphrase!) and swearing that I will not be tempted by time-limited offers, I pace here in my tiny room trying to convince myself how my life is not going to be the same without this tutorial RIGHT NOW!
February 22, 2010 at 8:55 pm |
The decision is easy Sergio, if you truly need it right now and it will help you improve your bottom line, then grab it. If not, wait. Best wishes, John.
February 24, 2010 at 10:02 am |
Yes John, indeed. Thank you.
February 12, 2010 at 1:56 pm |
Congrats for this new Milg !
I´ll pass this one because i think its a bit to specific with Mograph 2.0! Dont think that many guys have the latest Version.
I want a really simple Cinema4D Milg Version with a lot of Logo animation. Blow Logos away … Let them Burn … or melt them down.
Some comments by owners of this one would be nice.
February 12, 2010 at 6:59 pm |
Just wait for my quota to be reset!
Can’t wait to watch them. I am most interested in the MoCap and the flocking tutorial!
February 15, 2010 at 7:08 am |
This does indeed look incredible. Just missed affording it in this month’s paycheck, so have to wait a little.
Pethor – fair enough stating that YOU prefer max. However, whilst max is the standard in many industries it is definitely NOT the case in the motion graphics industry (that title belongs to C4D). So, when you state that most people prefer max I think you are wrong.
Can’t wait for next month to buy this.
February 16, 2010 at 3:12 pm |
Oh my goodness, just finished the Flocking workshop and that section alone Tim showed so many helpful hints and tricks. From using the Step Effector, Track Effector and Multi-Shader. Nice one man.
MILG 6 & 7, and your classes at fxphd have enabled me to switch from Maya to Cinema4D for my Motion Graphics work (and C4D actually makes it fun again to create 3D elements for my graphics!!). I still use Maya for Modeling and Game related projects, but hands down C4D and MoGraph are the way to go for Motion Graphics. And these workshops shed light on nifty tricks and techniques in the software…
February 17, 2010 at 2:40 am |
Bought my copy today, finished ‘Dancing Morphs’ as soon as i got home. Tim is incredibly thorough through each of the stages, it has been a joy learning from Tim from years and he has delivered once again and outstanding set of tutorials. I strongly recommend this series for any Cinema 4d users, new and old, this is great!
Cheers guys!
February 22, 2010 at 1:16 pm |
I just purchased it! Now downloading, I can’t wait to go thru it! Tim you’re great. Thank you.
February 22, 2010 at 8:58 pm |
Great Mauro, thanks for your purchase.
February 28, 2010 at 5:30 pm |
The separate d/l files are great. I was afraid it would be a giant 1-plus gig file that would time out and my link would expire. I definitely appreciate this. Now, to the goodies…
March 9, 2010 at 11:09 am |
I have to say, the mocap tutorial is nothing short of amazing. I think it’s worth the fee by itself. Thanks for these wonderful tutorials!
March 13, 2010 at 3:25 pm |
while doing the flocking tutorial i can’t figure out why my arrows point in the same dirction rather then point in the direction they are heading weird
March 14, 2010 at 2:34 pm |
Hi Mowbray, perhaps try the technique one more time and if you still have the same issue, send me the C4D file. Best wishes, John.
March 14, 2010 at 7:28 am |
Cinema 4D with after effects best of MILG Products keep it up
March 22, 2010 at 2:15 pm |
I finished up the MIGL6 last week and have started in on the MILG7 DVD. Here’s a link to a quick little mocap experiment using metaballs to create a blobby figure. I was amazed at how responsive the metaball was. Does anyone know if its possible to stick textures to a Metaball, I tried sticking an eye on him but it kept sliding around in spite of the Stick texture tag.
http://vimeo.com/10358297
regards
Cameron
March 30, 2010 at 9:29 pm |
That’s a fun look Cameron. Thanks for sharing. Best wishes, John.
March 22, 2010 at 9:23 pm |
Finished MILG6 last week and now working on MILG7. Here’s a quick example of a metaball mocap man. Had to scale up the mocap and extend the head and foot ends out a bit to get a better shape. Excellent series. Keep ‘em coming!
http://vimeo.com/10358297
regards
Cameron
April 17, 2010 at 1:13 am |
The best thing I learned from these tutorials is that “O” frames the selected object. I don’t mean that in a bad way, Ive been using cinema for 3 years and never knew that. Now its probably my most used shortcut.
Thanks.
April 20, 2010 at 8:43 am |
Great to here Ben, thanks.
April 29, 2010 at 4:33 am |
I’m having a problem with the dynamic letters tutorial. I followed along with the tutorial and learned a bunch, however, I am using a rectangle spine instead of a triangle. Everything works as it should until the end of the tutorial. I get a very undesirable look with the gradient material on my box. The front of the box is very stripey, and the sides aren’t really working out. Overall, my look isn’t coming together as well as Tim’s. Is there a way to adjust the mapping of this texture?
April 30, 2010 at 9:19 am |
Mapping textures is a fairly fundamental process of any 3D application and not really something that MILG7 delves into too deeply as prior knowledge is expected to a certain extent.
If you are not happy with the mapping of the texture on your square shape, then perhaps take the object into a scene of it’s own and experiment in there where you will get instant speedy feedback. I suspect that the square you are using is larger than the triangle I used so the gradient it repeating itself, this is what causes the striping. Maybe you just need to scale the flat project to be larger using the texture tool. Without a screenshot it is difficult to determine exactly what the problem is. However I’m sure with some further experimentation, scaling or perhaps rotating the texture projection you’ll find something more satisfactory and it will also give you a deeper understanding of texture mapping in the process.
May 1, 2010 at 1:19 am |
Thanks for the reply Tim, and thanks for all of the great tutorials. I am really learning a bunch.
You are correct in assuming that my rectangle spline is much, much larger than your triangle spline in the tutorial. I really don’t know what possessed me to make the spline that large, so that is my mistake. Once I figured that my spline was so much larger, my first reaction was to do as you suggested and scale up the texture. However, nothing happened when I scaled the texture, rotated it, etc.
I posted on Mograph.net and included a scene file with just the rectangle and the gradient material (I did not want to include the entire scene file of the almost completed tutorial). Turns out that when the gradient type is set to 3d-linear and the space is set to object, none of my texture scaling had any effect. When i changed the space to texture, it worked perfectly.
April 30, 2010 at 9:02 pm |
I’m really am tempted to buy this! Should I, or shouldn’t I?
May 7, 2010 at 3:08 am |
I am gonna get it for sure!!
May 20, 2010 at 7:56 pm |
Loving it so far got it yesterday only had a little problem downloading the last part (mocap) but i emailed you (John) about this basically all the Tim Clapham stuff is great
.
May 23, 2010 at 9:00 pm |
If you are not happy with the mapping of the texture on your square shape, then perhaps take the object into a scene of it’s own and experiment in there where you will get instant speedy feedback. I suspect that the square you are using is larger than the triangle I used so the gradient it repeating itself, this is what causes the striping. Maybe you just need to scale the flat project to be larger using the texture tool. Without a screenshot it is difficult to determine exactly what the problem is. However I’m sure with some further experimentation, scaling or perhaps rotating the texture projection you’ll find something more satisfactory and it will also give you a deeper understanding of texture mapping in the process.
+1
May 25, 2010 at 2:03 pm |
I’m having a problem with opening FBX file. Got message Unable to read file. What i am doing wrong?
thanks
May 28, 2010 at 7:52 pm |
I’m not sure exactly which version of C4D you have. The latest version is 11.530, you could try going to the Help menu and choosing check for updates to see if an update solves the issue. If you are still having trouble then I suggest you contact Maxon directly to see if they can decipher the problem with your particular install. Best wishes, John.
June 11, 2010 at 8:16 am |
Hi, just brought MILG7 and it’s amazing. The only downside for me is that Tim talk’s a litte bit fast and may be difficult for people from foreign countries to understand.
Greetings from Brazil.
June 14, 2010 at 6:07 am |
Thank you!
June 29, 2010 at 11:27 pm |
Hello, I got MILG7 and i was sure it was an incredible, amazing and very helpful collection of professional works. I need to learn a lot more from C4D and Milg 6 & 7 are my best “teachers”.
Thanks a lot to Tim and John.
Here, http://vimeo.com/12897309 just my test about Mocap.
Regards, Andrea.
July 30, 2010 at 3:46 am |
I started doing the Halftone tutorial last night and CD4 would not load the jpeg sequence. It will load one frame but refuse to calculate or add anymore frames to the sequence. It was equally uncooperative with a tiff sequence and a QT movie. What am I doing wrong?
I’m on a Mac with Snow Leopard and CD4 11.5 if that helps.
Thank you
July 30, 2010 at 8:39 am |
Hi Dave,
In the Material editor, click Editor then activate “Animate Preview” Best wishes, John.
July 30, 2010 at 9:34 am |
You also need to make sure that all the images are in the Tex folder. If they are not and C4D prompts you to copy the image, it will only copy one image, not the whole sequence. So it is best to just manually move the images yourself.
thanks
Tim
July 31, 2010 at 1:01 pm |
It worked! Thank you both.
Trackbacks