It will come as no surprise to Motionworks regulars that I’m a big fan of Brian Maffitt. Brian is a veteran trainer and someone that I have aspired to while developing my own presentation style. The foundations of my After Effects knowledge were built watching Brian’s Total After Effects series.
But Brian hasn’t hosted training for some time. So when he mentioned he had just finished recording a brand new Advanced Photoshop CS4 Extended training course I had mixed emotions; part of me was so glad to see Brian once again hosting tutorials, the other half thought “Why Photoshop? Why not After Effects? But now, having watched the training, I must say I’m impressed. I had no idea Brian had such an in-depth knowledge of Photoshop.
In this detailed, real-world training, Brian walks step-by-step through a dramatic poster design he originally created for the Rockland County Choral Society.
1. Artistic Compositing
In this chapter Brian demonstrates how to take a stock image of a dancer and transform it into a flame-engulfed fire sprite. The project includes tips on choosing source material; a terrific technique using Channels to cleanly select hair; a wealth of workflow tips including managing layers using Smart Objects; a creative technique for taking an existing illustration and customizing it, then using the Liquify tool to wrap the texture around the sprite; and techniques for compositing the sprite with images of fire.


2. 3D Modeling in Photoshop
3D was introduced in Photoshop CS3 but until now there has been no detailed training available. In this chapter Brian dives deep into the 3D features of Photoshop CS4 to create a truly jaw-dropping golden chalice, complete with skull and crossbones. The chapter starts with a brief introduction to 3D in Photoshop and then explores creating a 3D mesh from grayscale; creating and modifying depth maps, including a handy technique for making a seamless fractal noise map; and modeling using the Curves tool (which has to be seen to be believed); merging 3D layers and combining 3D objects.


I have to say that although the results Brian creates using the Photoshop tools are impressive, they weren’t easy to create. Modelling with Curves is cool but I’d much prefer to use a simple lathe in Cinema 4D. Having said that, if you don’t have access to a fully featured 3D software application, it’s pretty cool to know that you can model in Photoshop.
3. Textures and Lights
This chapter starts with a handy technique for creating a seamless metal texture, then moves deep into all of the texturing and lighting settings. Brian demonstrates how to apply the metal texture to the chalice and finely tweak material and lighting settings. The last 3 sections focus on adding detail using bump map textures, with impressive results.

4. 32 Bits – Putting It Together
This final chapter covers how to combine the fire sprite and chalice with a title to build the final poster. Brian starts by demonstrating how to place the fire sprite between copies of the chalice to create a convincing composite, then moves into a thorough explanation of 32bit compositing, including why you would use it and how to use it as an artistic tool. The final two lessons include a cool 32-bit technique for building the poster type element using no less than 6 different Layer Styles; and some must-know tricks for reducing the bit-depth of the final poster for print output.

If you want to explore some of the lesser-known aspects of Photoshop CS4 Extended or if you’re looking to improve your general Photoshop workflow, then this is an excellent training resource. As a trainer Brian is not only highly skilled but is equally warm, friendly and passionate, making watching these lessons a pleasure. I always get the feeling that Brian has my best interests at heart and truly wants me as a viewer to get the most out of the software.

For more information about this training click here. For a free-guest pass to Total Training click here. You can also subscribe to Total Training for $24.99 per month to access the entire library of titles including Photoshop CS4 Extended – Advanced Techniques. This subscription also gives you access to the lesson work files.











8 Responses to this post
February 9, 2010 at 3:22 am |
wow thats cool man. so is it better than using 3dmax or blender?
February 9, 2010 at 7:20 pm |
Photoshop isn’t really a 3D modeling program. It’s a way to port 3D models into AE and to add textures to untextured 3D models. A full blown 3D app like the ones you mention is still desireable. I’m learning Cinema 4D and highly recomend it as well as the “Making It Look Great” tutorial series. Check ‘em out. Hope this helps answer your question.
February 9, 2010 at 9:25 am |
I also think Brian Maffitt rocks. He helped me learn AE with his sense of humor and clear concise non technical explanations. I,m glad to see he’s back at it and I’ll certainly check out the Photoshop CS4 ext training. My Photoshop skills are in serious need of help and this sounds like fun. Thanks for the shout out, John.
February 9, 2010 at 10:25 pm |
Brett is correct (and thanks for the nice comments!). However, once you understand the fine art of 3D displacement mapping, Photoshop is a very capable modeler for certain types of object. Many, many years ago, when ElectricImage was a popular rendering package used by ILM, I helped design and sell a plugin called Image2Mesh, which turned grayscale images into 3D geometry. This proved to be an extremely useful tool for many gifted artists such as John Knoll, who made some pretty amazing stuff with it (the rocky valley in the pod race scene in “Star Wars Episode 1″ is a great example). And now, all of the capabilities of Image2Mesh are basically recreated in Photoshop. But, bonus! Since you have all of Photoshop’s tools available to help you create and manipulate the pixels, it is a powerful combination indeed. It isn’t Cinema 4D by any means. A lot of Photoshop 3D stuff could be easier, and better designed. But I encourage you not to underestimate it either.
February 10, 2010 at 9:27 am |
Yeah, Rockland County. I currently reside in Suffern NY and I am very excited to watch this tutorial. Great post John.
February 10, 2010 at 11:05 am |
I second that. Recently I found myself using Photoshop 3D tools for many ‘Real Jobs’ when budget was low or timeframe was short – It always performed nicely. There are few things you’ll need to know about exporting your models from 3D softwares like as 3ds Max, Maya or Cinema 4D in order for Photoshop to read them well. There are also many gotchas along the way, and you need to understand how to set it so you’ll get a useable HiRes image with lights, reflections, ray tracing and smooth edges (anti-alising). I haven’t watched Brian’s series (yet), however from past terms experience with his training, I’m pretty sure he’s covering all you need to know. Good to have you back Brain
February 10, 2010 at 11:10 am |
I meant: “Good to have you back Brian”, although Brain fits you as well
February 17, 2010 at 5:25 am |
I’m was not using 3D objects from maya in Photoshop because I felt it’s to limited. But since I read this article I’ll give it a go!
Thanks!
http://www.janmaartendewit.com
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