In this handy tip, guest host Tim Clapham demonstrates a must-know and surprisingly simple technique for creating custom scripts in Cinema 4D. The example Tim shows where he zeros all coordinates will save you a bunch of time! Watch Tip
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8 Responses to this post
March 10, 2010 at 2:40 am |
Thank you for the tip. A good introduction to a completely new feature to me. Unfortunately I couldn’t drag the icon to the bar..
March 10, 2010 at 2:48 am |
…sorted! Just had to right click and unlock the layout!
March 10, 2010 at 7:42 am |
can this type of scrpting be used with keyframed values?
for example, can I use it to repeat the same animate over with out manually keyframing?
March 10, 2010 at 11:13 am |
Great tip, is there a way to create a script that will auto add a key frame as well? tried to setup 2 buttons 1 to turn the stop lights on and 1 button to turn them off. the buttons work fine but id like to also add a keyframe when this button is executed, any way to set that up?
March 11, 2010 at 4:47 am |
Most commands you can access through the command manager. Select the command and drag it into the script editor. This will give you the command ID (usually callCommand(123456);).
If you don’t find the command you are looking for there, then I would suggest looking in the c.o.f.f.e.e. sdk which I believe can be downloaded from the Maxon website.
http://www.maxon.net/support/for-developers/sdk-downloads.html
March 19, 2010 at 10:46 am |
Thank you very much for your tut, Tim!
To find the command IDs you could also use this:
- open: [window > layout > command manager] (shift+f12 on win)
- locate: [script log], drag it somewhere to a bar to get it more easily (it’s an icon that looks like a gear)
- click icon to open script log
- execute the commands you want and see their command ids logged
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