milg5
June 18, 2009 by John Dickinson  | 2,020 views | Comments (5)

damages2_thumbRecently I posted a 3 part series of tutorials on creating a shattering glass effect using Maxon Cinema 4D and Adobe After Effects. This is the project that inspired that tutorial. The brief was to animate promotional key art of a person with bloodied hands holding a brief case and finish with a glass shatter effect to reveal the name of the series, followed by the channel logo. [Read more]

March 29, 2009 by John Dickinson  | 5,710 views | Comments (13)

For this Quantum Of Solace promo I once again turned to Trapcode Form. Form was used to create the grids in the background, on the actors faces and the main title. The face grids were created by customizing the MILG 5 Form Face tutorial, which you can grab for free over at Red Giant Software. The smokey look of the background was created using [Read more]

March 14, 2009 by John Dickinson  | 5,319 views | Comments (7)

Recently I was asked to come up with an idea for a show and as seems to be the case lately, had very little time to develop it. Click on the thumbnail and the first picture you’ll see are my initial ideas created in Illustrator. The second one is better than the first but simply making the T and A capitals in a script font (Scriptina) wasn’t working, [Read more]

March 2, 2009 by John Dickinson  | 4,011 views | Comments (14)

I had to whip up some quick supers last week and turned to Trapcode Form. Form was used to create the gaseous elements that sit behind the text. The font is Univers Black Oblique;  using the oblique face adds a dynamic feel. The lighting was faked using a solid with the Circle effect applied and a high feather value, rotated in z-space to act as a floor. [Read more]

February 8, 2009 by John Dickinson  | 5,030 views | Comments (13)

darkknight_thumbRecently I watched a  tutorial by Lloyd Alvarez  at AETUTS showing how to take control of After Effects’ Shatter effect. I’ve been using this effect for 10 years but never needed to use a shatter map layer to control where and how a layer shatters, and that’s just what Lloyd’s tutorial demonstrates. This week, after researching Dark Knight graphics [Read more]

January 28, 2009 by John Dickinson  | 3,296 views | Comments (10)

w_tripFor this shot my client wanted to place a logo in the path of the actor and have it appear as if she trips over it. The shot was tracked using SynthEyes with the 3D tracking data then transfered to Maya where the logo was positioned and rendered into the scene. These steps were completed by my co-worker Michael Tiong. I then rotoscoped the original shot over [Read more]

December 30, 2008 by John Dickinson  | 7,390 views | Comments (18)

This project for a Summer campaign on Foxtel Box Office was created using a combination of Maxon Cinema 4D and Adobe After Effects with Zaxwerks ProAnimator and Knoll Light Factory. The simple 3D text supers were created using ProAnimator inside After Effects and the supers with characters were created in Cinema 4D and finished in After Effects. [Read more]

December 6, 2008 by John Dickinson  | 11,696 views | Comments (26)

This project is another good example of taking poor quality 4:3 vision, making it 16:9 and giving it some polish. The tools included Adobe After Effects, Zaxwerks ProAnimator, Trapcode Horizon and Shine, and Maltaannon’s Screenify effect (featured in MILG 5). The vision was treated with the Screenify effect— which adds a realistic jumbotron [Read more]

November 19, 2008 by John Dickinson  | 2,873 views | Comments (7)

Fox Classics is always a great client to work for simply because I get to work with some great movie footage. This project completed by myself and Dan Creighton was created completely in After Effects and took us about 8 days. As usual when I’m approached to undertake this type of project which – required a deal of rotoscoping, I request an edited base from [Read more]

November 3, 2008 by John Dickinson  | 2,437 views | Comments (4)

This “hot” boxing promo was produced at Foxtel Design by Luke Simshauser. I was impressed by the project because of the quality that was achieved with a very tight deadline – the entire job took 3 days from concept, through shoot to post production. The clever use of on-set lighting and After Effects’ Puppet Pin tool also caught my eye. [Read more]

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