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	<title>Motionworks &#187; Gallery</title>
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	<link>http://www.motionworks.com.au</link>
	<description>Motion graphic design and production. Adobe After Effects and Cinema 4D tutorials, tips and training.</description>
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	<itunes:summary>Motion graphic design and production. Adobe After Effects and Cinema 4D tutorials, tips and training.</itunes:summary>
	<itunes:author>www.motionworks.com.au</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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	<copyright>2009-2010</copyright>
	<itunes:subtitle>Motion graphic design and production. Adobe After Effects and Cinema 4D tutorials, tips and training.</itunes:subtitle>
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		<title>Motionworks &#187; Gallery</title>
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		<item>
		<title>Green v Jones Jr: before, after and after that…</title>
		<link>http://www.motionworks.com.au/2009/11/green-v-jones-jr/</link>
		<comments>http://www.motionworks.com.au/2009/11/green-v-jones-jr/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 09:45:07 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3D Warps]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Boxing]]></category>
		<category><![CDATA[Knoll Light Factory]]></category>
		<category><![CDATA[Optical Flares]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Red Giant Software]]></category>
		<category><![CDATA[Starglow]]></category>
		<category><![CDATA[SynthEyes]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[Twitch]]></category>
		<category><![CDATA[Video Copilot]]></category>
		<category><![CDATA[Zaxwerks]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=5493</guid>
		<description><![CDATA[
Generally, when creating a boxing promo, we are given between two and five days. This project was different, or at least appeared to be different at first. My colleague Brett Morris and I, were given two weeks to design and produce a promo for the upcoming Green V Jones Jr fight here in Sydney. However, [...]]]></description>
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<p>Generally, when creating a boxing promo, we are given between two and five days. This project was different, or at least appeared to be different at first. My colleague Brett Morris and I, were given two weeks to design and produce a promo for the upcoming Green V Jones Jr fight here in Sydney. However, after the first two days of work the deadline was cut<span id="more-5493"></span> by a week!</p>
<p>Not so bad considering the footage had already been shot, but we had no storyboard, no edit and no idea what we were going to do with the footage. By the end of the five days we delivered the following promo, created in <a target="_blank"  title="Adobe" href="http://www.adobe.com">Adobe After Effects</a>, shown here with the original untreated cut (with draft audio).</p>

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<p><br class="spacer_" /></p>
<p>Brett motion-tracked the green screen footage using <a target="_blank"  title="Andersson Technologies LLC" href="http://www.ssontech.com/">SynthEyes</a>. Brett also demonstrated flair with <a target="_blank"  title="Trapcode" href="http://www.trapcode.com">Trapcode</a> Particular to add the swooshes and impact particles to the fight vision. I particularly like the particle trails and how smaller particles shoot out like sweat as punches land.</p>
<p>The fighters were keyed with Keylight using a very effective technique Brett learned from <a target="_blank"  title="christiansen.com" href="http://www.christiansen.com/">Mark Christiansen</a> in one of his courses presented on <a target="_blank"  title="fxphd" href="http://www.fxphd.com/">fxphd.com</a>. The fight vision treatment is a combination of <a target="_blank"  title="Zaxwerks" href="http://www.zaxwerks.com">Zaxwerks</a> 3D Warps to bend the vision and CC Ball Action, with <a target="_blank"  title="Trapcode" href="http://www.trapcode.com">Trapcode</a> Starglow for the Jumbotron effect.</p>
<p>The fighters were graded using a combination of <a target="_blank"  title="Red Giant Software" href="http://www.redgiantsoftware.com">Magic Bullet Looks</a> and a cool blue Tritone and Photo Filter (both standard AE filters) adjustment layer. Maltaannon’s handy <a target="_blank"  title="maltaannon.com" href="http://maltaannon.com/articles/after-effects/ce-lightwrap/">CE Light Wrap</a> was used to help composite the boxers with the background. The flares come courtesy of <a target="_blank"  title="Red Giant Software" href="http://www.redgiantsoftware.com">Knoll Light Factory</a> but, it must be stated, that I would have have used Video Copilot <a target="_blank"  title="Video Copilot" href="http://www.videocopilot.net/blog/2009/10/retro-lens-flares/">Optical Flares</a> had it been available at the time – that plug-in is mind-blowing. I did however use Video Copilot <a target="_blank"  title="Video Copilot" href="http://www.videocopilot.net/products/twitch/">Twitch</a> to add some flashes and other artifacts throughout.</p>
<p>The title text for the pack shot was created by Brett in Cinema 4D and imported into After Effects with the 3D data for final compositing.</p>
<p>Personally I think the final result was great considering the circumstances of the project. However, the client felt it wasn’t right. So we ended up being given another week to make modifications based on an updated script supplied by the client, along with a new music track.</p>
<p>As <a target="_blank"  title="Crish Design" href="http://www.crishdesign.com">Chris Meyer</a> mentions in <a target="_self"  href="http://www.motionworks.com.au/category/unplugged/">Unplugged</a> “there’s always time to do it over”! Unfortunately though, I was pulled off of this for another campaign, so it was up to Brett to make the modifications, with the assistance of DesignFTC Art Director &#8211; Mark Bowey. Here is the final.</p>
<p><br class="spacer_" /></p>

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<p><br class="spacer_" /></p>
<p>The client wanted a much hotter look, including fire, smoke and sparks. For that Brett turned to Video Copilot’s <a target="_blank"  title="Video Copilot" href="http://www.videocopilot.net/products/action2/">Action Essentials 2</a>. The new text was added in After Effects based on a camera move set up in <a target="_blank"  title="Maxon" href="http://www.maxon.net/">Cinema 4D</a> and exported to After Effects. Brett finds Cinema 4D camera animation more intuitive than After Effects.</p>
<p>I don’t mind the second version but prefer the colour of the original, especially in the video walls which really highlights the action. I feel the original has a premium, black-label quality which the re-do lacks. Brett mentioned he also prefers the original.  So how about you? Which do you prefer?</p>
<a title="Green V Jones Jr"class="hidden" rel="shadowbox[Green V Jones Jr];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Green V Jones Jr/002.jpg">002.jpg</a><a title="Green V Jones Jr"class="hidden" rel="shadowbox[Green V Jones Jr];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Green V Jones Jr/003.jpg">003.jpg</a><a title="Green V Jones Jr"class="hidden" rel="shadowbox[Green V Jones Jr];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Green V Jones Jr/004.jpg">004.jpg</a><a title="Green V Jones Jr"class="hidden" rel="shadowbox[Green V Jones Jr];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Green V Jones Jr/005.jpg">005.jpg</a><a title="Green V Jones Jr"class="hidden" rel="shadowbox[Green V Jones Jr];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Green V Jones Jr/006.jpg">006.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/11/green-v-jones-jr/feed/</wfw:commentRss>
		<slash:comments>65</slash:comments>
		</item>
		<item>
		<title>Trapcode Form Transitions</title>
		<link>http://www.motionworks.com.au/2009/09/transitions-form/</link>
		<comments>http://www.motionworks.com.au/2009/09/transitions-form/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 10:17:32 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Latest]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=4786</guid>
		<description><![CDATA[For this promo for W Channel, my client suggested this beautiful HBO promo as a guide. I only had 3 days so a full 3D look was out of the question. Instead I turned to the ultra-useful Adobe After Effects plug-in - Trapcode Form. Form was used to transition between shots and text, with the footage [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-4794" src="http://www.motionworks.com.au/wp-content/blogimages/w_sunday_thumb.jpg" alt="" width="200" height="114" />For this promo for W Channel, my client suggested <a target="_blank"  title="HBO 2008-2009 Promo" href="http://www.youtube.com/watch?v=r_EfGXaJga0&amp;amp;feature=related">this beautiful HBO promo</a> as a guide. I only had 3 days so a full 3D look was out of the question. Instead I turned to the ultra-useful Adobe After Effects plug-in - <a target="_blank"  title="Red Giant Software" href="http://www.redgiantsoftware.com">Trapcode Form</a>. Form was used to transition between shots and text, with the footage itself used as a layer map to colorize the particles and control<span id="more-4786"></span> where the particles were displaced. A recent <a target="_blank"  title="Binary Transition" href="http://www.redgiantsoftware.com/videos/redgianttv/item/1/">Form tutorial</a> by Aharon Rabinowitz helped as a guide. In that tutorial Aharon used a block-style Fractal Noise layer as a matte to soften the transition from the footage to the Form animation, I used the same technique here.</p>
<p><a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/w_sunday.flv.xml'}}"  title="W Sunday Drama Spot" href="http://www.motionworks.com.au/gallery/w_sunday.flv">Watch movie</a> (no audio) (30sec, 12MB)</p>
<p><img class="alignnone size-full wp-image-4795" src="http://www.motionworks.com.au/wp-content/blogimages/w_sunday_lrg.jpg" alt="" width="526" height="955" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/09/transitions-form/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Women’s Murder Club</title>
		<link>http://www.motionworks.com.au/2009/08/women%e2%80%99s-murder-club/</link>
		<comments>http://www.motionworks.com.au/2009/08/women%e2%80%99s-murder-club/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 02:30:30 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Teaser]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=4690</guid>
		<description><![CDATA[While researching for this teaser spot for Women’s Murder Club, I noticed that police tape was a common theme throughout existing graphics. My suggestion to the client was to construct a simple crime scene in 3D where the camera pulls back, revealing evidence and resolving in the title on police tape, with the channel identity [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-4691" src="http://www.motionworks.com.au/wp-content/blogimages/wmc_thumb.jpg" alt="" width="200" height="114" />While researching for this teaser spot for Women’s Murder Club, I noticed that police tape was a common theme throughout existing graphics. My suggestion to the client was to construct a simple crime scene in 3D where the camera pulls back, revealing evidence and resolving in the title on police tape, with the channel identity and times below.<span id="more-4690"></span></p>
<p>The spot was created using Maxon Cinema 4D and Adobe After Effects. The bullet casings and gun are free models and the shoes were purchased from <a target="_blank"  title="Turbosquid" href="http://www.turbosquid.com">Turbosquid</a>. The <a target="_self"  title="Evidence Marker" href="http://www.motionworks.com.au/wp-content/blogimages/evidence_marker.jpg" rel="shadowbox[post-4690];player=img;">evidence markers</a> were created from a cube object. The floor has a <a target="_self"  title="Layer Shader for Floor" href="http://www.motionworks.com.au/wp-content/blogimages/layershader_floor.jpg" rel="shadowbox[post-4690];player=img;">Layer Shader</a> applied with two materials, combined using the Overlay mode. Layer Shaders are an excellent way to create detailed looks easily within Cinema 4D.</p>
<p>Soft omni lights with falloff were used to light each of the “evidence” models individually. The red and blue flashes were created using a red and a blue spot light parented to a rotating null object. Include and Exclude <a target="_self"  title="Include mode for light on shoes" href="http://www.motionworks.com.au/wp-content/blogimages/include_mode.jpg" rel="shadowbox[post-4690];player=img;">modes</a> were used with the lights to ensure nothing was over exposed.</p>
<p>The <a target="_self"  title="Object Panel Hierarchy for Police Tape" href="http://www.motionworks.com.au/wp-content/blogimages/tape_settings.jpg" rel="shadowbox[post-4690];player=img;">police tape</a> was created using Mograph Spline Wrap and Displace Deformer. The Displace Deformer also uses a <a target="_self"  title="Layer Shader for tape object" href="http://www.motionworks.com.au/wp-content/blogimages/layershader_tape.jpg" rel="shadowbox[post-4690];player=img;">Layer Shader</a>, including a gradient to give the plastic a stretched appearance and a Noise layer animated to make the tape vibrate slightly. Here is a <a target="_self"  title="Scene top view" href="http://www.motionworks.com.au/wp-content/blogimages/wmc_top.jpg" rel="shadowbox[post-4690];player=img;">top view</a> of the scene.</p>
<p><img style="border: 0px initial initial;" src="http://www.motionworks.com.au/wp-content/blogimages/wmc_lrg.jpg" alt="" width="522" height="234" /></p>
<p>The scene was rendered with <a target="_self"  title="Render Settings" href="http://www.motionworks.com.au/wp-content/blogimages/rendersettings.jpg" rel="shadowbox[post-4690];player=img;">various passes</a>, including a Depth pass, used as a blur map with <a target="_blank"  title="Adobe Online Help" href="http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7baaa.html">Compound Blur</a> in After Effects, to create the depth-of-field effect. The red and blue lights were also rendered separately so the illumination could be adjusted in After Effects.</p>
<p>The Cinema 4D scene was exported with an <a target="_self"  title="Compositing Project File settings" href="http://www.motionworks.com.au/wp-content/blogimages/aec.jpg" rel="shadowbox[post-4690];player=img;">After Effects composition</a> (AEC) including the camera and lights. <a target="_blank"  title="Red Giant Software" href="http://www.redgiantsoftware.com">Trapcode Particular 2.0</a> was used to add smoke particles into the scene (thanks Nelson Alves). In Particular 2.0 particles recognise After Effects lights, allowing the smoke to be illuminated by the lights imported in the AEC. <em>For a 10% discount on Trapcode Particular 2.0 or other <a target="_blank"  title="Red Giant Software" href="http://www.redgiantsoftware.com/">Red Giant Software</a> products use the code “motionworks10”</em>.</p>
<p><a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/wmc_teaser.flv.xml'}}"  title="Women’s Murder Club" href="http://www.motionworks.com.au/gallery/wmc_teaser.flv">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/08/women%e2%80%99s-murder-club/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>After Effects: Boxing Promo Walkthrough</title>
		<link>http://www.motionworks.com.au/2009/07/after-effects-boxing-promo-walkthrough/</link>
		<comments>http://www.motionworks.com.au/2009/07/after-effects-boxing-promo-walkthrough/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 09:43:24 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Free]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Boxing]]></category>
		<category><![CDATA[Grunge]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Type]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=3948</guid>
		<description><![CDATA[In this recorded version of a recent Adobe E-seminar we walk through After Effects techniques and workflow for creating a grungy and moody boxing promo. Techniques include color grading for a poster-style look, creating an old, weathered look using stock images and blend modes and tips and tricks for creating organic looks.
Watch tutorial (52mins, 77MB)   [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Pacquaio V Hatton" rel="shadowbox[Pacquaio V Hatton];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Pacquaio V Hatton'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Pacquaio V Hatton/001.jpg"><img title="Click here to view the Pacquaio V Hatton gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/pvh_thumb.jpg" alt="" width="200" height="114" /></a>In this recorded version of a recent Adobe E-seminar we walk through After Effects techniques and workflow for creating a grungy and moody boxing promo. Techniques include color grading for a poster-style look, creating an old, weathered look using stock images and blend modes and tips and tricks for creating organic looks.<br />
<a rel="shadowbox;width=1024;height=768; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/tutorials/pvh.mp4.xml'}}"  title="Boxing Promo Walkthrough" href="http://www.motionworks.com.au/tutorials/pvh.mp4">Watch tutorial</a> (52mins, 77MB)   <a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/pvh_final.mov.xml'}}"  title="Pacquaio V Hatton" href="http://www.motionworks.com.au/gallery/pvh_final.mov">Watch Promo</a></p>
<a title="Pacquaio V Hatton"class="hidden" rel="shadowbox[Pacquaio V Hatton];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Pacquaio V Hatton/002.jpg">002.jpg</a><a title="Pacquaio V Hatton"class="hidden" rel="shadowbox[Pacquaio V Hatton];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Pacquaio V Hatton/003.jpg">003.jpg</a><a title="Pacquaio V Hatton"class="hidden" rel="shadowbox[Pacquaio V Hatton];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Pacquaio V Hatton/004.jpg">004.jpg</a><a title="Pacquaio V Hatton"class="hidden" rel="shadowbox[Pacquaio V Hatton];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Pacquaio V Hatton/005.jpg">005.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/07/after-effects-boxing-promo-walkthrough/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
<enclosure url="http://www.motionworks.com.au/tutorials/pvh.mp4" length="81129884" type="video/mp4" />
			<itunes:keywords>Boxing,Gallery,Grunge,Training,Tutorials,Type</itunes:keywords>
		<itunes:subtitle>[jdgallery:Pacquaio V Hatton][/jdgallery]In this recorded version of a recent Adobe E-seminar we walk through After Effects techniques and workflow for creating a grungy and moody boxing promo. Techniques include color grading for a poster-style look,</itunes:subtitle>
		<itunes:summary>[jdgallery:Pacquaio V Hatton](http://www.motionworks.com.au/wp-content/blogimages/pvh_thumb.jpg)[/jdgallery]In this recorded version of a recent Adobe E-seminar we walk through After Effects techniques and workflow for creating a grungy and moody boxing promo. Techniques include color grading for a poster-style look, creating an old, weathered look using stock images and blend modes and tips and tricks for creating organic looks.
Watch tutorial (http://www.motionworks.com.au/tutorials/pvh.mp4) (52mins, 77MB)   Watch Promo (http://www.motionworks.com.au/gallery/pvh_final.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Damages 2 Teaser</title>
		<link>http://www.motionworks.com.au/2009/06/damages-2-teaser/</link>
		<comments>http://www.motionworks.com.au/2009/06/damages-2-teaser/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 10:14:07 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=3795</guid>
		<description><![CDATA[Recently I posted a 3 part series of tutorials on creating a shattering glass effect using Maxon Cinema 4D and Adobe After Effects. This is the project that inspired that tutorial. The brief was to animate promotional key art of a person with bloodied hands holding a brief case and finish with a glass shatter [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Damages 2" rel="shadowbox[Damages 2];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Damages 2'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Damages 2/001.jpg"><img title="Click here to view the Damages 2 gallery" class="alignleft size-full wp-image-3797" title="damages2_thumb" src="http://www.motionworks.com.au/wp-content/blogimages/damages2_thumb.jpg" alt="damages2_thumb" width="200" height="114" /></a>Recently I posted a 3 part series of tutorials on creating a shattering glass effect using Maxon Cinema 4D and Adobe After Effects. This is the project that inspired that tutorial. The brief was to animate promotional key art of a person with bloodied hands holding a brief case and finish with a glass shatter effect to reveal the name of the series, followed by the channel logo.<span id="more-3795"></span></p>
<p>I used a series of position animations around the image, combined with flash frame close-ups of the bloodied areas. Once the full image is revealed it shatters to reveal “Damages 2”. Notice how before the shatter, a large specular highlight on the glass is revealed; I didn’t want any specular on the initial reveal but needed it for the shatter for a more glass–like effect. Rendering out the specular pass as part of a multi-pass render allowed me to fade up the specular only when it was required. One problem with the specular pass was obvious banding (a bug perhaps?) but this was disguised with a subtle <a target="_blank"  title="Adobe Online Help" href="http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7b12a.html">noise</a> effect in After Effects.</p>
<p>Notice also how after the initial shatter the image fades to reveal clear glass; I decided to do it this way to make the glass obvious and also to allow for a faux refraction effect created in After Effects using the <a target="_blank"  title="Adobe Online Help" href="http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7b87a.html">Displacement Map</a> Effect. <a target="_blank"  href="http://www.trapcode.com">Trapcode Particular</a> was also used to add some detail to the shatter effect. These techniques and more are explained in the tutorial.</p>
<p><a rel="shadowbox;width=512;height=288; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/damages2.mov.xml'}}"  title="Damages 2 Teaser" href="http://www.motionworks.com.au/gallery/damages2.mov">Watch movie</a> (10 sec, 1MB)    <a target="_self"  title="Shattering Glass – Part 1" href="http://www.motionworks.com.au/2009/05/shattering-glass-part-1/">Shattering Glass Tutorial</a></p>
<a title="Damages 2"class="hidden" rel="shadowbox[Damages 2];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Damages 2/002.jpg">002.jpg</a><a title="Damages 2"class="hidden" rel="shadowbox[Damages 2];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Damages 2/003.jpg">003.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/06/damages-2-teaser/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/damages2.mov" length="1134343" type="video/quicktime" />
			<itunes:keywords>After Effects,Cinema 4D,Gallery,Particular,Trapcode</itunes:keywords>
		<itunes:subtitle>[jdgallery:Damages 2][/jdgallery]Recently I posted a 3 part series of tutorials on creating a shattering glass effect using Maxon Cinema 4D and Adobe After Effects. This is the project that inspired that tutorial.</itunes:subtitle>
		<itunes:summary>[jdgallery:Damages 2](http://www.motionworks.com.au/wp-content/blogimages/damages2_thumb.jpg)[/jdgallery]Recently I posted a 3 part series of tutorials on creating a shattering glass effect using Maxon Cinema 4D and Adobe After Effects. This is the project that inspired that tutorial. The brief was to animate promotional key art of a person with bloodied hands holding a brief case and finish with a glass shatter effect to reveal the name of the series, followed by the channel logo.

I used a series of position animations around the image, combined with flash frame close-ups of the bloodied areas. Once the full image is revealed it shatters to reveal “Damages 2”. Notice how before the shatter, a large specular highlight on the glass is revealed; I didn’t want any specular on the initial reveal but needed it for the shatter for a more glass–like effect. Rendering out the specular pass as part of a multi-pass render allowed me to fade up the specular only when it was required. One problem with the specular pass was obvious banding (a bug perhaps?) but this was disguised with a subtle noise (http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7b12a.html) effect in After Effects.

Notice also how after the initial shatter the image fades to reveal clear glass; I decided to do it this way to make the glass obvious and also to allow for a faux refraction effect created in After Effects using the Displacement Map (http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7b87a.html) Effect. Trapcode Particular (http://www.trapcode.com) was also used to add some detail to the shatter effect. These techniques and more are explained in the tutorial.

Watch movie (http://www.motionworks.com.au/gallery/damages2.mov) (10 sec, 1MB)    Shattering Glass Tutorial (http://www.motionworks.com.au/2009/05/shattering-glass-part-1/)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Quantum Of Solace</title>
		<link>http://www.motionworks.com.au/2009/03/quantum-of-solace/</link>
		<comments>http://www.motionworks.com.au/2009/03/quantum-of-solace/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 08:18:18 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Grunge]]></category>
		<category><![CDATA[MILG5]]></category>
		<category><![CDATA[Red Giant Software]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=3277</guid>
		<description><![CDATA[For this Quantum Of Solace promo I once again turned to Trapcode Form. Form was used to create the grids in the background, on the actors faces and the main title. The face grids were created by customizing the MILG 5 Form Face tutorial, which you can grab for free over at Red Giant Software. [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Quantum Of Solace" rel="shadowbox[Quantum Of Solace];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Quantum Of Solace'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Quantum Of Solace/001.jpg"><img title="Click here to view the Quantum Of Solace gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/qos_thumb.jpg" alt="" width="200" height="114" /></a>For this Quantum Of Solace promo I once again turned to <a target="_blank"  href="http://www.redgiantsoftware.com">Trapcode Form</a>. Form was used to create the grids in the background, on the actors faces and the main title. The face grids were created by customizing the <a target="_blank"  title="Red Room Blog" href="http://www.redgiantsoftware.com/blog/2009/03/10/form-face-judgement-day-er-part-2/">MILG 5 Form Face tutorial</a>, which you can grab for free over at Red Giant Software. The smokey look of the background was created using<span id="more-3277"></span> Fractal Noise animated with the <a target="_blank"  title="After Effects Help" href="http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7b17a.html">Perspective Offset</a> setting active, which gives the noise more depth. The text look is a combination of effects including Gradient Wipe and CC Composite. I’ll post the recipe in the download section soon. The font (not the movie title font) is called “City Of”.     <a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/QOS.mp4.xml'}}"  title="Qantum Of Solace" href="http://www.motionworks.com.au/gallery/QOS.mp4">Watch Movie</a></p>
<a title="Quantum Of Solace"class="hidden" rel="shadowbox[Quantum Of Solace];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Quantum Of Solace/002.jpg">002.jpg</a><a title="Quantum Of Solace"class="hidden" rel="shadowbox[Quantum Of Solace];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Quantum Of Solace/003.jpg">003.jpg</a><a title="Quantum Of Solace"class="hidden" rel="shadowbox[Quantum Of Solace];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Quantum Of Solace/004.jpg">004.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/03/quantum-of-solace/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/QOS.mp4" length="7793174" type="video/mp4" />
			<itunes:keywords>After Effects,Form,Grunge,MILG5,Red Giant Software,Trapcode</itunes:keywords>
		<itunes:subtitle>[jdgallery:Quantum Of Solace][/jdgallery]For this Quantum Of Solace promo I once again turned to Trapcode Form. Form was used to create the grids in the background, on the actors faces and the main title. The face grids were created by customizing the ...</itunes:subtitle>
		<itunes:summary>[jdgallery:Quantum Of Solace](http://www.motionworks.com.au/wp-content/blogimages/qos_thumb.jpg)[/jdgallery]For this Quantum Of Solace promo I once again turned to Trapcode Form (http://www.redgiantsoftware.com). Form was used to create the grids in the background, on the actors faces and the main title. The face grids were created by customizing the MILG 5 Form Face tutorial (http://www.redgiantsoftware.com/blog/2009/03/10/form-face-judgement-day-er-part-2/), which you can grab for free over at Red Giant Software. The smokey look of the background was created using Fractal Noise animated with the Perspective Offset (http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7b17a.html) setting active, which gives the noise more depth. The text look is a combination of effects including Gradient Wipe and CC Composite. I’ll post the recipe in the download section soon. The font (not the movie title font) is called “City Of”.     Watch Movie (http://www.motionworks.com.au/gallery/QOS.mp4)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Cinema 4D: Spline Wrap Ribbons</title>
		<link>http://www.motionworks.com.au/2009/03/c4d-spline-wrap/</link>
		<comments>http://www.motionworks.com.au/2009/03/c4d-spline-wrap/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 08:21:58 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[MoGraph]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=3215</guid>
		<description><![CDATA[ Recently I was asked to come up with an idea for a show and as seems to be the case lately, had very little time to develop it. Click on the thumbnail and the first picture you’ll see are my initial ideas created in Illustrator. The second one is better than the first but [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Spline Wrap Ribbons: Ideas" rel="shadowbox[Spline Wrap Ribbons];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Spline Wrap Ribbons'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Spline Wrap Ribbons/001_Ideas.jpg"><img title="Click here to view the Spline Wrap Ribbons gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/tina_thumb.jpg" alt="" width="200" height="114" /></a> Recently I was asked to come up with an idea for a show and as seems to be the case lately, had very little time to develop it. Click on the thumbnail and the first picture you’ll see are my initial ideas created in Illustrator. The second one is better than the first but simply making the T and A capitals in a script font (Scriptina) wasn’t working,<span id="more-3215"></span> it needed more style. So I turned to <a target="_blank"  title="Maxon" href="http://www.maxon.net/pages/products/modules/mograph/mograph_e.html">Cinema 4D and Mograph</a> Spline Wrap feature. This was the first time to try Spline Wrap and I found it very easy to transform the T and A into flowing ribbons, using the Scriptina letters as a guide for the shape of the ribbons. Download the project file and take a look. <a title="Cinema 4D R10 Project" href="http://www.motionworks.com.au/downloads/SplineWrapRibbons.zip">Download C4D Project</a></p>
<p>Here are some helpful links to learn more about Spline Wrap, let me know if you have more:</p>
<ul>
<li>Cineversity (Ko Maruyama): <a target="_blank"  title="Text on a Path" href="http://www.cineversity.com/tutorials/lesson.asp?tid=1279">Text on a path</a>   </li>
<li>C4D Cafe: <a target="_blank"  href="http://www.c4dcafe.com/reviews/Mograph/splinew.php">Spline Wrap Review</a></li>
</ul>
<a title="Spline Wrap Ribbons: C4D Logo A"class="hidden" rel="shadowbox[Spline Wrap Ribbons];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Spline Wrap Ribbons/002_C4D Logo A.jpg">002_C4D Logo A.jpg</a><a title="Spline Wrap Ribbons: C4D Logo B"class="hidden" rel="shadowbox[Spline Wrap Ribbons];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Spline Wrap Ribbons/003_C4D Logo B.jpg">003_C4D Logo B.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/03/c4d-spline-wrap/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>FBO March 2009</title>
		<link>http://www.motionworks.com.au/2009/03/fbo-march-2009/</link>
		<comments>http://www.motionworks.com.au/2009/03/fbo-march-2009/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 03:47:10 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=3156</guid>
		<description><![CDATA[I had to whip up some quick supers last week and turned to Trapcode Form. Form was used to create the gaseous elements that sit behind the text. The font is Univers Black Oblique;  using the oblique face adds a dynamic feel. The lighting was faked using a solid with the Circle effect applied and [...]]]></description>
			<content:encoded><![CDATA[<p><a title="FBO March 2009" rel="shadowbox[FBO March 2009];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'FBO March 2009'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/FBO March 2009/001.jpg"><img title="Click here to view the FBO March 2009 gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/fbo_march2009_thumb.jpg" alt="" width="200" height="114" /></a>I had to whip up some quick supers last week and turned to <a target="_blank"  href="http://www.redgiantsoftware.com">Trapcode Form</a>. Form was used to create the gaseous elements that sit behind the text. The font is Univers Black Oblique;  using the oblique face adds a dynamic feel. The lighting was faked using a solid with the <a target="_blank"  title="Adobe Online Help" href="http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7ae6a.html">Circle effect</a> applied and a high feather value, rotated in z-space to act as a floor.<span id="more-3156"></span> It’s often not necessary to agonize over lighting when it can be faked in this way, especially when on a tight deadline. The reflection is a flipped copy of the text/form composition, masked and feathered. <a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/fbo_march2009.mov.xml'}}"  title="FBO March 2009" href="http://www.motionworks.com.au/gallery/fbo_march2009.mov">Watch Movie</a></p>
<a title="FBO March 2009"class="hidden" rel="shadowbox[FBO March 2009];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/FBO March 2009/002.jpg">002.jpg</a><a title="FBO March 2009"class="hidden" rel="shadowbox[FBO March 2009];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/FBO March 2009/003.jpg">003.jpg</a><a title="FBO March 2009"class="hidden" rel="shadowbox[FBO March 2009];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/FBO March 2009/004.jpg">004.jpg</a><a title="FBO March 2009"class="hidden" rel="shadowbox[FBO March 2009];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/FBO March 2009/005.jpg">005.jpg</a><a title="FBO March 2009"class="hidden" rel="shadowbox[FBO March 2009];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/FBO March 2009/006.jpg">006.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/03/fbo-march-2009/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/fbo_march2009.mov" length="2395855" type="video/quicktime" />
			<itunes:keywords>3D,After Effects,Form,Gallery,Trapcode</itunes:keywords>
		<itunes:subtitle>[jdgallery:FBO March 2009][/jdgallery]I had to whip up some quick supers last week and turned to Trapcode Form. Form was used to create the gaseous elements that sit behind the text. The font is Univers Black Oblique;  using the oblique face adds a dyn...</itunes:subtitle>
		<itunes:summary>[jdgallery:FBO March 2009](http://www.motionworks.com.au/wp-content/blogimages/fbo_march2009_thumb.jpg)[/jdgallery]I had to whip up some quick supers last week and turned to Trapcode Form (http://www.redgiantsoftware.com). Form was used to create the gaseous elements that sit behind the text. The font is Univers Black Oblique;  using the oblique face adds a dynamic feel. The lighting was faked using a solid with the Circle effect (http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7ae6a.html) applied and a high feather value, rotated in z-space to act as a floor. It’s often not necessary to agonize over lighting when it can be faked in this way, especially when on a tight deadline. The reflection is a flipped copy of the text/form composition, masked and feathered. Watch Movie (http://www.motionworks.com.au/gallery/fbo_march2009.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>The Dark Knight</title>
		<link>http://www.motionworks.com.au/2009/02/the-dark-knight/</link>
		<comments>http://www.motionworks.com.au/2009/02/the-dark-knight/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 05:16:36 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Grunge]]></category>
		<category><![CDATA[Promo]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=3026</guid>
		<description><![CDATA[Recently I watched a  tutorial by Lloyd Alvarez  at AETUTS showing how to take control of After Effects’ Shatter effect. I’ve been using this effect for 10 years but never needed to use a shatter map layer to control where and how a layer shatters, and that’s just what Lloyd’s tutorial demonstrates. This week, after researching Dark [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="Dark Knight – Coming Soon" href="http://www.motionworks.com.au/wp-content/blogimages/darkknight_lrg.jpg" rel="shadowbox[post-3026];player=img;"><img class="alignleft size-full wp-image-3025" src="http://www.motionworks.com.au/wp-content/blogimages/darkknight_thumb.jpg" alt="darkknight_thumb" width="200" height="114" /></a>Recently I watched a  <a target="_blank"  title="AETUTS" href="http://aetuts.com/tutorials/vfx/design-a-breathtaking-body-shatter-effect/">tutorial by Lloyd Alvarez</a>  at AETUTS showing how to take control of After Effects’ Shatter effect. I’ve been using this effect for 10 years but never needed to use a shatter map layer to control where and how a layer shatters, and that’s just what Lloyd’s tutorial demonstrates. This week, after researching Dark Knight graphics<span id="more-3026"></span> I noticed that the key art included an image of the <a target="_blank"  title="Batman Poster" href="http://www.impawards.com/2008/dark_knight_ver8.html">bat logo shattering at the edges</a> revealing a bright light source behind. Initially I considered recreating this in 3D but decided instead to use Shatter, and despite Shatter’s limitations, the result is quite acceptable. I plan to put together a tutorial soon to walk you through the finished look.  </p>
<p><a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/DarkKnight.mov.xml'}}"  title="The Dark Knight" href="http://www.motionworks.com.au/gallery/DarkKnight.mov">Watch Movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/02/the-dark-knight/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/DarkKnight.mov" length="13250753" type="video/quicktime" />
			<itunes:keywords>After Effects,Grunge,Promo</itunes:keywords>
		<itunes:subtitle>Recently I watched a  tutorial by Lloyd Alvarez  at AETUTS showing how to take control of After Effects’ Shatter effect. I’ve been using this effect for 10 years but never needed to use a shatter map layer to control where and how a layer shatters,</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/darkknight_thumb.jpg)Recently I watched a  tutorial by Lloyd Alvarez (http://aetuts.com/tutorials/vfx/design-a-breathtaking-body-shatter-effect/)  at AETUTS showing how to take control of After Effects’ Shatter effect. I’ve been using this effect for 10 years but never needed to use a shatter map layer to control where and how a layer shatters, and that’s just what Lloyd’s tutorial demonstrates. This week, after researching Dark Knight graphics I noticed that the key art included an image of the bat logo shattering at the edges (http://www.impawards.com/2008/dark_knight_ver8.html) revealing a bright light source behind. Initially I considered recreating this in 3D but decided instead to use Shatter, and despite Shatter’s limitations, the result is quite acceptable. I plan to put together a tutorial soon to walk you through the finished look.  

Watch Movie (http://www.motionworks.com.au/gallery/DarkKnight.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>W Trip</title>
		<link>http://www.motionworks.com.au/2009/01/w-trip/</link>
		<comments>http://www.motionworks.com.au/2009/01/w-trip/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 03:22:41 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Rotoscoping]]></category>
		<category><![CDATA[SynthEyes]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=2986</guid>
		<description><![CDATA[For this shot my client wanted to place a logo in the path of the actor and have it appear as if she trips over it. The shot was tracked using SynthEyes with the  3D tracking data then transfered to Maya where the logo was positioned and rendered into the scene. These steps were [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-2987" title="w_trip" src="http://www.motionworks.com.au/wp-content/blogimages/w_trip.jpg" alt="w_trip" width="200" height="114" />For this shot my client wanted to place a logo in the path of the actor and have it appear as if she trips over it. The shot was tracked using <a target="_blank"  href="http://www.ssontech.com/synovu.htm">SynthEyes</a> with the  3D tracking data then transfered to Maya where the logo was positioned and rendered into the scene. These steps were completed by my co-worker Michael Tiong. I then rotoscoped the original shot over <span id="more-2986"></span>the prepared shot in the areas where the actor needed to appear in front of the logo. <a target="_blank"  href="http://www.revisionfx.com/">ReelSmart Motion Blur</a> was also used to add some blur to the logo as it moved and also to the roto layer to better integrate the actor as she passes in front of the logo. The result is pretty convincing, considering this was only a small part of a bigger job which had a 3 day deadline.</p>
<p><a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/w_trip.mov.xml'}}"  href="http://www.motionworks.com.au/gallery/w_trip.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2009/01/w-trip/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/w_trip.mov" length="31275932" type="video/quicktime" />
			<itunes:keywords>Rotoscoping,SynthEyes,VFX</itunes:keywords>
		<itunes:subtitle>For this shot my client wanted to place a logo in the path of the actor and have it appear as if she trips over it. The shot was tracked using SynthEyes with the  3D tracking data then transfered to Maya where the logo was positioned and rendered into ...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/w_trip.jpg)For this shot my client wanted to place a logo in the path of the actor and have it appear as if she trips over it. The shot was tracked using SynthEyes (http://www.ssontech.com/synovu.htm) with the  3D tracking data then transfered to Maya where the logo was positioned and rendered into the scene. These steps were completed by my co-worker Michael Tiong. I then rotoscoped the original shot over the prepared shot in the areas where the actor needed to appear in front of the logo. ReelSmart Motion Blur (http://www.revisionfx.com/) was also used to add some blur to the logo as it moved and also to the roto layer to better integrate the actor as she passes in front of the logo. The result is pretty convincing, considering this was only a small part of a bigger job which had a 3 day deadline.

Watch movie (http://www.motionworks.com.au/gallery/w_trip.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Everyone Needs A Hero</title>
		<link>http://www.motionworks.com.au/2008/12/heroes/</link>
		<comments>http://www.motionworks.com.au/2008/12/heroes/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 09:03:51 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Knoll Light Factory]]></category>
		<category><![CDATA[ProAnimator]]></category>
		<category><![CDATA[Shape Layers]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=2891</guid>
		<description><![CDATA[This project for a Summer campaign on Foxtel Box Office was created using a combination of Maxon Cinema 4D and Adobe After Effects with Zaxwerks ProAnimator and Knoll Light Factory. The simple 3D text supers were created using ProAnimator inside After Effects and the supers with characters were created in Cinema 4D and finished in After Effects.
I could [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Heroes: Where Adventure Unfolds 1" rel="shadowbox[Heroes];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Heroes'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/001_Where_Adventure_Unfolds_1.jpg"><img title="Click here to view the Heroes gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/heroes_thumb.jpg" alt="" width="200" height="114" /></a>This project for a Summer campaign on Foxtel Box Office was created using a combination of Maxon Cinema 4D and Adobe After Effects with Zaxwerks ProAnimator and Knoll Light Factory. The simple 3D text supers were created using ProAnimator inside After Effects and the supers with characters were created in Cinema 4D and finished in After Effects.<span id="more-2891"></span></p>
<p>I could have used Cinema 4D for  the text supers as well but they didn’t require any reflections or enhanced features of Cinema 4D, and using ProAnimator allowed me to set them up and render as proxies in After Effects whilst the Character supers were rendering in Cinema 4D. Prerendering the ProAnimator layers as Proxies sped up the workflow quite dramatically, making the final render of over 20 ProAnimator supers take about 15 minutes. <a target="_self"  href="http://www.motionworks.com.au/2008/10/making-it-look-great-1/">Making It Look Great 1</a> covers using Proxies with After Effects and ProAnimator in detail. </p>
<p>The lens flare was built from multiple Knoll Light Factory elements, linked together using the expression pickwhip. The extra circular shapes around the flare are four Shape Layers which add interest to the flare and add enhance the overall look of the graphics.</p>
<p>A Compositing Tag was added to a back light in Cinema 4D and placed behind the text, this was used to position the Knoll flare in After Effects. As Knoll flares are 2D only, I used this expression:  <em>thisComp.layer(&#8220;Back_flare&#8221;).toComp([0,0,0])</em> applied to each flare element’s <em>Light Source Location</em> property to position the flare correctly on the Back Flare layer (which is 3D). Thanks to Harry Frank for that one.</p>
<p>All of the main elements of the Character supers were rendered out of Cinema 4D with object buffers, allowing easy color correction in After Effects. The characters were cut out in Photoshop and saved with alpha channels, then imported into Cinema 4D as textures and applied to simple plane objects. These were animated to rotate towards the camera to hide (as much as possible) the fact that they had no depth.</p>
<p>If you look closely at the edges of the Horton character in the “This Summer” movie you’ll see I used the handy <a target="_blank"  href="http://maltaannon.com/articles/after-effects/ce-lightwrap/#comments">Maltaannon Light Wrap</a> preset too.</p>
<p>The delivery time on this was pretty tight so some of the graphics including the film-specific supers were set up by my co-worker Michael Tiong. </p>
<p><a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/heroes.mov.xml'}}"  title="Everyone Needs A Hero" href="http://www.motionworks.com.au/gallery/heroes.mov">Watch Movie</a></p>
<a title="Heroes: Where Adventure Unfolds 2"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/002_Where_Adventure_Unfolds_2.jpg">002_Where_Adventure_Unfolds_2.jpg</a><a title="Heroes: And Heroes Are Made"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/003_And_Heroes_Are_Made.jpg">003_And_Heroes_Are_Made.jpg</a><a title="Heroes: This Summer"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/004_This_Summer.jpg">004_This_Summer.jpg</a><a title="Heroes: Heroes Of FBO"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/005_Heroes_Of_FBO.jpg">005_Heroes_Of_FBO.jpg</a><a title="Heroes: Home Of Heroes"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/006_Home_Of_Heroes.jpg">006_Home_Of_Heroes.jpg</a><a title="Heroes: Hellboy2"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/007_Hellboy2.jpg">007_Hellboy2.jpg</a><a title="Heroes: Shape Layers"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/008_Shape_Layers.jpg">008_Shape_Layers.jpg</a><a title="Heroes: Final Lens Flare"class="hidden" rel="shadowbox[Heroes];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Heroes/009_Final_Lens_Flare.jpg">009_Final_Lens_Flare.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/12/heroes/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/heroes.mov" length="9350135" type="video/quicktime" />
			<itunes:keywords>3D,After Effects,Cinema 4D,Expressions,Knoll Light Factory,ProAnimator,Shape Layers</itunes:keywords>
		<itunes:subtitle>[jdgallery:Heroes][/jdgallery]This project for a Summer campaign on Foxtel Box Office was created using a combination of Maxon Cinema 4D and Adobe After Effects with Zaxwerks ProAnimator and Knoll Light Factory.</itunes:subtitle>
		<itunes:summary>[jdgallery:Heroes](http://www.motionworks.com.au/wp-content/blogimages/heroes_thumb.jpg)[/jdgallery]This project for a Summer campaign on Foxtel Box Office was created using a combination of Maxon Cinema 4D and Adobe After Effects with Zaxwerks ProAnimator and Knoll Light Factory. The simple 3D text supers were created using ProAnimator inside After Effects and the supers with characters were created in Cinema 4D and finished in After Effects.

I could have used Cinema 4D for  the text supers as well but they didn’t require any reflections or enhanced features of Cinema 4D, and using ProAnimator allowed me to set them up and render as proxies in After Effects whilst the Character supers were rendering in Cinema 4D. Prerendering the ProAnimator layers as Proxies sped up the workflow quite dramatically, making the final render of over 20 ProAnimator supers take about 15 minutes. Making It Look Great 1 (http://www.motionworks.com.au/2008/10/making-it-look-great-1/) covers using Proxies with After Effects and ProAnimator in detail. 

The lens flare was built from multiple Knoll Light Factory elements, linked together using the expression pickwhip. The extra circular shapes around the flare are four Shape Layers which add interest to the flare and add enhance the overall look of the graphics.

A Compositing Tag was added to a back light in Cinema 4D and placed behind the text, this was used to position the Knoll flare in After Effects. As Knoll flares are 2D only, I used this expression:  thisComp.layer(&quot;Back_flare&quot;).toComp([0,0,0]) applied to each flare element’s Light Source Location property to position the flare correctly on the Back Flare layer (which is 3D). Thanks to Harry Frank for that one.

All of the main elements of the Character supers were rendered out of Cinema 4D with object buffers, allowing easy color correction in After Effects. The characters were cut out in Photoshop and saved with alpha channels, then imported into Cinema 4D as textures and applied to simple plane objects. These were animated to rotate towards the camera to hide (as much as possible) the fact that they had no depth.

If you look closely at the edges of the Horton character in the “This Summer” movie you’ll see I used the handy Maltaannon Light Wrap (http://maltaannon.com/articles/after-effects/ce-lightwrap/#comments) preset too.

The delivery time on this was pretty tight so some of the graphics including the film-specific supers were set up by my co-worker Michael Tiong. 

Watch Movie (http://www.motionworks.com.au/gallery/heroes.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>K1 Promo</title>
		<link>http://www.motionworks.com.au/2008/12/k1-promo/</link>
		<comments>http://www.motionworks.com.au/2008/12/k1-promo/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 09:20:45 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Horizon]]></category>
		<category><![CDATA[ProAnimator]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Red Giant Software]]></category>
		<category><![CDATA[Shine]]></category>
		<category><![CDATA[Zaxwerks]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=2674</guid>
		<description><![CDATA[This project is another good example of taking poor quality 4:3 vision, making it 16:9 and giving it some polish. The tools included Adobe After Effects, Zaxwerks ProAnimator, Trapcode Horizon and Shine, and Maltaannon’s Screenify effect (featured in MILG 5). The vision was treated with the Screenify effect— which adds a realistic jumbotron style and disguises the [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="K1 Promo" href="http://www.motionworks.com.au/wp-content/blogimages/k1_lrg.jpg" rel="shadowbox[post-2674];player=img;"><img class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/k1_thumb.jpg" alt="" width="200" height="114" /></a>This project is another good example of taking poor quality 4:3 vision, making it 16:9 and giving it some polish. The tools included Adobe After Effects, Zaxwerks <a target="_blank"  href="http://www.zaxwerks.com">ProAnimator</a>, Trapcode <a target="_blank"  href="http://redgiantsoftware.com">Horizon</a> and <a target="_blank"  href="http://www.redgiantsofware.com">Shine</a>, and Maltaannon’s Screenify effect (featured in <a target="_self"  href="http://www.motionworks.com.au/2008/12/making-it-look-great-5/">MILG 5</a>). The vision was treated with the Screenify effect— which adds a realistic jumbotron<span id="more-2674"></span> style and disguises the poor quality of the footage. This was then applied as a layer map to the  ProAnimator wall (created from a simple Illustrator rectangle). Notice how the movie is split up into separate monitors which make up one big wall of video, this was done using the Grid effect and Bevel Alpha. The Bevel Alpha effect adds a subtle highlight to the edge of each grid block, giving a more realistic look.</p>
<p>The K1 logo and the video wall are reflected in the floor but this is a fake, since ProAnimator 4 doesn’t support reflections. To create this look in ProAnimator requires duplicating and flipping the object you want to “reflect”. First I set up the look using one ProAnimator, then duplicated the ProAnimator layer leaving the wall and logo in one and the reflections in the other. Having the reflections as a separate layer allowed me to drop the Opacity of just the reflections.</p>
<p>The logo uses the footage comp as a reflection map. Notice how the bevels are also reflecting the map, which looks cool but a problem is that the right hand side of the logo is also displaying the reflection, that’s because the reflection map is applied to the object and there is no way to control where the reflection will appear. This wouldn’t happen in a real scene as because the bevels on the right side of the letters are facing away from the screen. This won’t be an issue when ProAnimator eventually supports true reflections.</p>
<p>None of this would have been an issue had I used Cinema 4D and the only reason I didn’t use C4D for this project was time. This was a 2 day job and had a feeling I would spend too long experimenting in C4D to make the deadline.</p>
<p>Three After Effects lights illuminate the scene and the After Effects camera (controlled with a null object) does a simple dolly in to the wall. The sky (a large stock image) moves believably with the camera thanks to Trapcode Horizon.</p>
<p>The music is only a rough placeholder and obviously doesn’t start early enough.</p>
<p>Check out the intro to the promo below and grab the modified project file to see how it was put together. Nothing earth shattering but video walls are still a great way to make bad footage good again.</p>
<p><a rel="shadowbox;width=1024;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/k1.mov.xml'}}"  title="K1 promo example" href="http://www.motionworks.com.au/gallery/k1.mov">Watch movie</a>    <a title="CS3 project file" href="http://www.motionworks.com.au/downloads/k1.zip">Download project</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/12/k1-promo/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/k1.mov" length="13032293" type="video/quicktime" />
			<itunes:keywords>3D,After Effects,Cinema 4D,Horizon,ProAnimator,Promo,Red Giant Software,Shine,Zaxwerks</itunes:keywords>
		<itunes:subtitle>This project is another good example of taking poor quality 4:3 vision, making it 16:9 and giving it some polish. The tools included Adobe After Effects, Zaxwerks ProAnimator, Trapcode Horizon and Shine, and Maltaannon’s Screenify effect (featured in M...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/k1_thumb.jpg)This project is another good example of taking poor quality 4:3 vision, making it 16:9 and giving it some polish. The tools included Adobe After Effects, Zaxwerks ProAnimator (http://www.zaxwerks.com), Trapcode Horizon (http://redgiantsoftware.com) and Shine (http://www.redgiantsofware.com), and Maltaannon’s Screenify effect (featured in MILG 5 (http://www.motionworks.com.au/2008/12/making-it-look-great-5/)). The vision was treated with the Screenify effect— which adds a realistic jumbotron style and disguises the poor quality of the footage. This was then applied as a layer map to the  ProAnimator wall (created from a simple Illustrator rectangle). Notice how the movie is split up into separate monitors which make up one big wall of video, this was done using the Grid effect and Bevel Alpha. The Bevel Alpha effect adds a subtle highlight to the edge of each grid block, giving a more realistic look.

The K1 logo and the video wall are reflected in the floor but this is a fake, since ProAnimator 4 doesn’t support reflections. To create this look in ProAnimator requires duplicating and flipping the object you want to “reflect”. First I set up the look using one ProAnimator, then duplicated the ProAnimator layer leaving the wall and logo in one and the reflections in the other. Having the reflections as a separate layer allowed me to drop the Opacity of just the reflections.

The logo uses the footage comp as a reflection map. Notice how the bevels are also reflecting the map, which looks cool but a problem is that the right hand side of the logo is also displaying the reflection, that’s because the reflection map is applied to the object and there is no way to control where the reflection will appear. This wouldn’t happen in a real scene as because the bevels on the right side of the letters are facing away from the screen. This won’t be an issue when ProAnimator eventually supports true reflections.

None of this would have been an issue had I used Cinema 4D and the only reason I didn’t use C4D for this project was time. This was a 2 day job and had a feeling I would spend too long experimenting in C4D to make the deadline.

Three After Effects lights illuminate the scene and the After Effects camera (controlled with a null object) does a simple dolly in to the wall. The sky (a large stock image) moves believably with the camera thanks to Trapcode Horizon.

The music is only a rough placeholder and obviously doesn’t start early enough.

Check out the intro to the promo below and grab the modified project file to see how it was put together. Nothing earth shattering but video walls are still a great way to make bad footage good again.

Watch movie (http://www.motionworks.com.au/gallery/k1.mov)    Download project (http://www.motionworks.com.au/downloads/k1.zip)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Classic Movies</title>
		<link>http://www.motionworks.com.au/2008/11/classic-movies/</link>
		<comments>http://www.motionworks.com.au/2008/11/classic-movies/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 10:09:42 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Color correction]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Rotoscoping]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=2445</guid>
		<description><![CDATA[Fox Classics is always a great client to work for simply because I get to work with some great movie footage. This project completed by myself and Dan Creighton was created completely in After Effects and took us about 8 days. As usual when I’m approached to undertake this type of project which – required [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Classic Movies" rel="shadowbox[Classic Movies];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Classic Movies'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Classic Movies/001.jpg"><img title="Click here to view the Classic Movies gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/classics_movies_thumb.jpg" alt="" width="200" height="114" /></a>Fox Classics is always a great client to work for simply because I get to work with some great movie footage. This project completed by myself and Dan Creighton was created completely in After Effects and took us about 8 days. As usual when I’m approached to undertake this type of project which – required a deal of rotoscoping, I request an edited base from<span id="more-2445"></span> the promo producer. Getting the right shots cut properly to the music is vital to creating an emotive piece (as was the case with <a target="_self"  href="http://www.motionworks.com.au/2006/03/fcimage/">Fox Classics Image Spot</a> and <a target="_self"  href="http://www.motionworks.com.au/2008/07/bond_teaser_2/">Bond Classic Bond</a>). And it’s no good importing a bunch of shots into After Effects and trying to cut them together there, that’s not what After Effects is designed for. Better to use a non-linear editor such as Premiere Pro or Final Cut Pro (this was cut on Avid).</p>
<p>Watching the spot you’ll notice that some shots have been rotoscoped and some haven’t. We decided to roto key shots and leave the more complicated shots in the background, and did so for two reasons: it saved a lot of time and cutting all the shots out would have removed much of the character and charm, leaving the whole thing kind of sterile. Notice how the rotoscoped shots have been used either side of the other shots to <a target="_self"  title="Hiding the edges of vision below" href="http://www.motionworks.com.au/wp-content/blogimages/classics_movies_comp.jpg" rel="shadowbox[post-2445];player=img;">hide their edges</a>. I always feel with this type of animation that you are taking the viewer on a journey, which must appear seamless, otherwise it upsets the flow. </p>
<p>As usual for Fox Classics the color palette had to be orange, black and white. I used a <a target="_self"  title="Poster look" href="http://www.motionworks.com.au/wp-content/blogimages/classics_movies_effects.jpg" rel="shadowbox[post-2445];player=img;">range of effects</a> to get the poster-style look and adjusted each shot individually to get a uniform look and feel across the entire spot.  <a rel="shadowbox;width=512;height=288; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/classics_movies.mov.xml'}}"  title="Fox Classics Movies" href="http://www.motionworks.com.au/gallery/classics_movies.mov">Watch movie</a></p>
<a title="Classic Movies"class="hidden" rel="shadowbox[Classic Movies];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Classic Movies/002.jpg">002.jpg</a><a title="Classic Movies"class="hidden" rel="shadowbox[Classic Movies];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Classic Movies/003.jpg">003.jpg</a><a title="Classic Movies"class="hidden" rel="shadowbox[Classic Movies];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Classic Movies/004.jpg">004.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/11/classic-movies/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/classics_movies.mov" length="8160232" type="video/quicktime" />
			<itunes:keywords>After Effects,Color correction,Promo,Rotoscoping</itunes:keywords>
		<itunes:subtitle>[jdgallery:Classic Movies][/jdgallery]Fox Classics is always a great client to work for simply because I get to work with some great movie footage. This project completed by myself and Dan Creighton was created completely in After Effects and took us a...</itunes:subtitle>
		<itunes:summary>[jdgallery:Classic Movies](http://www.motionworks.com.au/wp-content/blogimages/classics_movies_thumb.jpg)[/jdgallery]Fox Classics is always a great client to work for simply because I get to work with some great movie footage. This project completed by myself and Dan Creighton was created completely in After Effects and took us about 8 days. As usual when I’m approached to undertake this type of project which – required a deal of rotoscoping, I request an edited base from the promo producer. Getting the right shots cut properly to the music is vital to creating an emotive piece (as was the case with Fox Classics Image Spot (http://www.motionworks.com.au/2006/03/fcimage/) and Bond Classic Bond (http://www.motionworks.com.au/2008/07/bond_teaser_2/)). And it’s no good importing a bunch of shots into After Effects and trying to cut them together there, that’s not what After Effects is designed for. Better to use a non-linear editor such as Premiere Pro or Final Cut Pro (this was cut on Avid).

Watching the spot you’ll notice that some shots have been rotoscoped and some haven’t. We decided to roto key shots and leave the more complicated shots in the background, and did so for two reasons: it saved a lot of time and cutting all the shots out would have removed much of the character and charm, leaving the whole thing kind of sterile. Notice how the rotoscoped shots have been used either side of the other shots to hide their edges (http://www.motionworks.com.au/wp-content/blogimages/classics_movies_comp.jpg). I always feel with this type of animation that you are taking the viewer on a journey, which must appear seamless, otherwise it upsets the flow. 

As usual for Fox Classics the color palette had to be orange, black and white. I used a range of effects (http://www.motionworks.com.au/wp-content/blogimages/classics_movies_effects.jpg) to get the poster-style look and adjusted each shot individually to get a uniform look and feel across the entire spot.  Watch movie (http://www.motionworks.com.au/gallery/classics_movies.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Mundine V Crazy Kim</title>
		<link>http://www.motionworks.com.au/2008/11/mundine-v-crazy-kim/</link>
		<comments>http://www.motionworks.com.au/2008/11/mundine-v-crazy-kim/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 09:45:24 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Guest]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Boxing]]></category>
		<category><![CDATA[Green screen]]></category>
		<category><![CDATA[stock footage]]></category>

		<guid isPermaLink="false">http://motionworks.dreamhosters.com/?p=2104</guid>
		<description><![CDATA[This “hot” boxing promo was produced at Foxtel Design by Luke Simshauser. I was impressed by the project because of the quality that was achieved with a very tight deadline – the entire job took 3 days from concept, through shoot to post production. The clever use of on-set lighting and After Effects’ Puppet Pin [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/mundine_crazy_thumb.jpg" alt="" width="200" height="114" />This “hot” boxing promo was produced at Foxtel Design by Luke Simshauser. I was impressed by the project because of the quality that was achieved with a very tight deadline – the entire job took 3 days from concept, through shoot to post production. The clever use of on-set lighting and After Effects’ <a target="_blank"  href="http://help.adobe.com/en_US/AfterEffects/9.0/WSB2E4332E-8EA6-4fa2-AF6F-D50C22088EE3a.html">Puppet Pin tool</a> also caught my eye.<span id="more-1847"></span></p>
<p>The concept by Darren Bolger was based on the fact that Mundine was moving up a weight division and was thus “playing with fire”. At the shoot, on-set lighting was used to simulate the light from the flames playing on him. Luke felt this was essential and helped immensely. Interestingly Mundine was only available to shoot for less than an hour.</p>
<p>The post procedure included keying Mundine who was shot against greenscreen and combining him with stock footage of fire and explosions. The main fire element is actually a number of  “torch” flames (like the torch on the wall in a castle) combined to give the fire more body. A total of 8 different stock fire clips and 4 explosions were used.</p>
<p>The Puppet Pin tool was used to bend the flames as Mundine’s fists passes through them. I particularly like how the flames seemingly “stick” to his fists as he pulls them back out of the flames. The heat haze effect was created using Fractal Noise and Displacement Mapping. Great work Luke. Check out Luke’s reel <a target="_blank"  href="http://www.lukes.com.au">here</a>.</p>
<p><a rel="shadowbox;width=640;height=360; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/mundine_crazy.mov.xml'}}"  title="Mundine V Crazy Kim" href="http://www.motionworks.com.au/gallery/mundine_crazy.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/11/mundine-v-crazy-kim/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://www.motionworks.dreamhosters.com/wp-content/gallery/mundine_crazy.mov" length="5797799" type="video/quicktime" />
			<itunes:keywords>After Effects,Boxing,Gallery,Green screen,stock footage</itunes:keywords>
		<itunes:subtitle>This “hot” boxing promo was produced at Foxtel Design by Luke Simshauser. I was impressed by the project because of the quality that was achieved with a very tight deadline – the entire job took 3 days from concept, through shoot to post production.</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/mundine_crazy_thumb.jpg)This “hot” boxing promo was produced at Foxtel Design by Luke Simshauser. I was impressed by the project because of the quality that was achieved with a very tight deadline – the entire job took 3 days from concept, through shoot to post production. The clever use of on-set lighting and After Effects’ Puppet Pin tool (http://help.adobe.com/en_US/AfterEffects/9.0/WSB2E4332E-8EA6-4fa2-AF6F-D50C22088EE3a.html) also caught my eye.

The concept by Darren Bolger was based on the fact that Mundine was moving up a weight division and was thus “playing with fire”. At the shoot, on-set lighting was used to simulate the light from the flames playing on him. Luke felt this was essential and helped immensely. Interestingly Mundine was only available to shoot for less than an hour.

The post procedure included keying Mundine who was shot against greenscreen and combining him with stock footage of fire and explosions. The main fire element is actually a number of  “torch” flames (like the torch on the wall in a castle) combined to give the fire more body. A total of 8 different stock fire clips and 4 explosions were used.

The Puppet Pin tool was used to bend the flames as Mundine’s fists passes through them. I particularly like how the flames seemingly “stick” to his fists as he pulls them back out of the flames. The heat haze effect was created using Fractal Noise and Displacement Mapping. Great work Luke. Check out Luke’s reel here (http://www.lukes.com.au).

Watch movie (http://www.motionworks.com.au/gallery/mundine_crazy.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Untraceable</title>
		<link>http://www.motionworks.com.au/2008/10/untraceable/</link>
		<comments>http://www.motionworks.com.au/2008/10/untraceable/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 10:36:27 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[Type]]></category>

		<guid isPermaLink="false">http://motionworks.dreamhosters.com/?p=1453</guid>
		<description><![CDATA[This look is based on graphics from the original trailer for “Untraceable”. The base is a simple static fractal noise layer and scan lines created using the Venetian Blinds effect. The binary code is a field of custom Particular particles with a camera fly through. A nice addition – courtesy of a funky Maltaannon expression [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="Untraceable" href="http://motionworks.com.au/wp-content/blogimages/untraceable.jpg" rel="shadowbox[post-1271];player=img;"><img class="alignleft" title="Click for large image" src="http://www.motionworks.com.au/wp-content/blogimages/untraceable_thumb.jpg" alt="" width="200" height="114" /></a>This look is based on graphics from the <a target="_blank"  href="http://au.youtube.com/watch?v=OLYo5tMylQM">original trailer</a> for “Untraceable”. The base is a simple static fractal noise layer and scan lines created using the <a target="_blank"  href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a3e.html">Venetian Blinds</a> effect. The binary code is a field of custom <a target="_blank"  href="http://www.trapcode.com">Particular</a> particles with a camera fly through. A nice addition – courtesy of a funky <a target="_blank"  href="http://www.maltaannon.com">Maltaannon</a> expression – cycles the one’s and zero’s randomly.<span id="more-1271"></span> <a target="_blank"  href="http://www.cycorefx.com/dloads_ccfx.php">CC Lens</a> was used to warp the background via an adjustment layer.</p>
<p>The main text effect was created using two AE text layers, one with ones and zeros and the other with the title “Untraceable”. Each layer has an Opacity <a target="_blank"  href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103906c6dea-7cbe.html">text animator</a> applied with the zero/one layer set to animate from 100 to 0% opacity using the <a target="_blank"  href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103906c6dea-7cb5.html">Randomize Order</a> setting and the Untraceable layer animating from 0 to 100% using the same Randomize Order setting.</p>
<p>The text was treated with a series of effects including Fast blur, CC composite (to comp the text back onto the blurred version) and a light blue to white <a target="_blank"  href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7ad5.html">Ramp</a> effect. A second adjustment layer with CC Lens was used to warp the main text but that introduced some tearing at the edges of the frame. To hide the tearing and add further detail, a <a target="_blank"  href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/help.html?content=WS3878526689cb91655866c1103a9d3c597-7a6f.html">Mosaic</a> effect adjustment layer was used with a soft feathered mask to restrict the effect to the left and right edges of the frame.<br />
To finish, the overall color and contrast was adjusted using a Curves adjustment layer followed by a vignette (<a target="_blank"  href="http://www.redgiantsoftware.com">Magic Bullet Misfire Vignette</a>) adjustment layer. The entire look took 2.5 hours.</p>
<p><a title="Untraceable" rel="shadowbox;height=576;width=1024" href="http://www.motionworks.com.au/gallery/untraceable.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/10/untraceable/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/untraceable.mov" length="1436194" type="video/quicktime" />
			<itunes:keywords>After Effects,Particular,Promo,Trapcode,Type</itunes:keywords>
		<itunes:subtitle>This look is based on graphics from the original trailer for “Untraceable”. The base is a simple static fractal noise layer and scan lines created using the Venetian Blinds effect. The binary code is a field of custom Particular particles with a camera...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/untraceable_thumb.jpg)This look is based on graphics from the original trailer (http://au.youtube.com/watch?v=OLYo5tMylQM) for “Untraceable”. The base is a simple static fractal noise layer and scan lines created using the Venetian Blinds (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a3e.html) effect. The binary code is a field of custom Particular (http://www.trapcode.com) particles with a camera fly through. A nice addition – courtesy of a funky Maltaannon (http://www.maltaannon.com) expression – cycles the one’s and zero’s randomly. CC Lens (http://www.cycorefx.com/dloads_ccfx.php) was used to warp the background via an adjustment layer.

The main text effect was created using two AE text layers, one with ones and zeros and the other with the title “Untraceable”. Each layer has an Opacity text animator (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103906c6dea-7cbe.html) applied with the zero/one layer set to animate from 100 to 0% opacity using the Randomize Order (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103906c6dea-7cb5.html) setting and the Untraceable layer animating from 0 to 100% using the same Randomize Order setting.

The text was treated with a series of effects including Fast blur, CC composite (to comp the text back onto the blurred version) and a light blue to white Ramp (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7ad5.html) effect. A second adjustment layer with CC Lens was used to warp the main text but that introduced some tearing at the edges of the frame. To hide the tearing and add further detail, a Mosaic (http://livedocs.adobe.com/en_US/AfterEffects/8.0/help.html?content=WS3878526689cb91655866c1103a9d3c597-7a6f.html) effect adjustment layer was used with a soft feathered mask to restrict the effect to the left and right edges of the frame.
To finish, the overall color and contrast was adjusted using a Curves adjustment layer followed by a vignette (Magic Bullet Misfire Vignette (http://www.redgiantsoftware.com)) adjustment layer. The entire look took 2.5 hours.

Watch movie (http://www.motionworks.com.au/gallery/untraceable.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Rambo</title>
		<link>http://www.motionworks.com.au/2008/09/rambo/</link>
		<comments>http://www.motionworks.com.au/2008/09/rambo/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 05:32:06 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Grunge]]></category>
		<category><![CDATA[ProAnimator]]></category>
		<category><![CDATA[Promo]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=2099</guid>
		<description><![CDATA[Lately I seem to be doing plenty of grunge-style graphics, the most recent of which is the promo graphics for Rambo. If you’ve seen the film or even the trailer you’ll know that it’s ultra-violent; and it would have been easy to do something blood-soaked but I decided on a more subtle approach. The online [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Rambo: But the World Needs a Hero" rel="shadowbox[Rambo];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Rambo'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Rambo/001_But_the_World_Needs_a_Hero.jpg"><img title="Click here to view the Rambo gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/rambo_thumb.jpg" alt="" width="200" height="114" /></a>Lately I seem to be doing plenty of grunge-style graphics, the most recent of which is the promo graphics for Rambo. If you’ve seen the film or even the trailer you’ll know that it’s ultra-violent; and it would have been easy to do something blood-soaked but I decided on a more subtle approach. The online trailers for the film feature <a rel="shadowbox;height=458;width=575" href="http://www.motionworks.com.au/wp-content/blogimages/rambo_styles.jpg">different styles</a>, one<span id="more-2099"></span> where the graphics have a polished metal-look and another with a stone-look. The stone has a nice gritty feel and to me the polished look didn’t suit the subject matter. As with many of my previous projects I built the background using a number of different stock images of dirty walls, cracks etc. and combined that with key art from the film. I particularly like the cracked concrete, which I felt was indicative of the fractured emotions of the Rambo character. Rather than placing all the background layers into a single comp, I made them 3D and distributed each in z-space so that when the camera pans to the right you see a nice parallax effect. The text was created and animated using <a rel="shadowbox;height=600;width=1000" href="http://www.zaxwerks.com">Zaxwerks ProAnimator</a> with a stone texture applied to the front face (Mikey our Maya guy whipped that up for me). I used Curves to move the blacks towards a deep red color. The blood behind the text is a duplicate of the text with <a title="Adobe Online Help" rel="shadowbox;height=600;width=1000" href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a6d.html">Roughen Edges</a> (using the Color Rust setting) and <a title="Adobe Online Help" rel="shadowbox;height=600;width=1000" href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7b72.html">Turbulent Displace</a> applied. The Turbulent Displace creates a nice smearing effect. Finally the light moving across the background is a simple animated Fractal Noise layer blended with the background using the Color Dodge mode.  <a title="Rambo" rel="shadowbox;height=576;width=1024" href="http://www.motionworks.com.au/gallery/rambo.mov">Watch movie</a></p>
<a title="Rambo: And a Soldier Needs a War"class="hidden" rel="shadowbox[Rambo];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Rambo/002_And_a_Soldier_Needs_a_War.jpg">002_And_a_Soldier_Needs_a_War.jpg</a><a title="Rambo"class="hidden" rel="shadowbox[Rambo];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Rambo/003.jpg">003.jpg</a><a title="Rambo: Rendered project"class="hidden" rel="shadowbox[Rambo];width=1024;height=576;" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Rambo/004_Rendered_project.flv">004_Rendered_project.flv</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/09/rambo/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/rambo.mov" length="10784474" type="video/quicktime" />
			<itunes:keywords>After Effects,Grunge,ProAnimator,Promo</itunes:keywords>
		<itunes:subtitle>[jdgallery:Rambo][/jdgallery]Lately I seem to be doing plenty of grunge-style graphics, the most recent of which is the promo graphics for Rambo. If you’ve seen the film or even the trailer you’ll know that it’s ultra-violent; and it would have been ea...</itunes:subtitle>
		<itunes:summary>[jdgallery:Rambo](http://www.motionworks.com.au/wp-content/blogimages/rambo_thumb.jpg)[/jdgallery]Lately I seem to be doing plenty of grunge-style graphics, the most recent of which is the promo graphics for Rambo. If you’ve seen the film or even the trailer you’ll know that it’s ultra-violent; and it would have been easy to do something blood-soaked but I decided on a more subtle approach. The online trailers for the film feature different styles (http://www.motionworks.com.au/wp-content/blogimages/rambo_styles.jpg), one where the graphics have a polished metal-look and another with a stone-look. The stone has a nice gritty feel and to me the polished look didn’t suit the subject matter. As with many of my previous projects I built the background using a number of different stock images of dirty walls, cracks etc. and combined that with key art from the film. I particularly like the cracked concrete, which I felt was indicative of the fractured emotions of the Rambo character. Rather than placing all the background layers into a single comp, I made them 3D and distributed each in z-space so that when the camera pans to the right you see a nice parallax effect. The text was created and animated using Zaxwerks ProAnimator (http://www.zaxwerks.com) with a stone texture applied to the front face (Mikey our Maya guy whipped that up for me). I used Curves to move the blacks towards a deep red color. The blood behind the text is a duplicate of the text with Roughen Edges (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a6d.html) (using the Color Rust setting) and Turbulent Displace (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7b72.html) applied. The Turbulent Displace creates a nice smearing effect. Finally the light moving across the background is a simple animated Fractal Noise layer blended with the background using the Color Dodge mode.  Watch movie (http://www.motionworks.com.au/gallery/rambo.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Night of the Heavy Hitters</title>
		<link>http://www.motionworks.com.au/2008/08/nohh/</link>
		<comments>http://www.motionworks.com.au/2008/08/nohh/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 10:13:58 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Zaxwerks]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=267</guid>
		<description><![CDATA[Another boxing promo created using Adobe After Effects, Illustrator and Photoshop. For this 3 day job I wanted to create a scene reminiscent of a boxing gym wall with old posters and banners. These fighters are up and coming but quite low in the rankings and this will be a battle of brawlers, so this gritty, [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="Night Of The Heavy Hitters" href="http://www.motionworks.com.au/wp-content/blogimages/nofhh.jpg" rel="shadowbox[post-201];player=img;"><img class="alignleft" title="Click here to view large image" src="http://www.motionworks.com.au/wp-content/blogimages/nohh_thumb.jpg" alt="" width="200" height="114" /></a>Another boxing promo created using Adobe After Effects, Illustrator and Photoshop. For this 3 day job I wanted to create a scene reminiscent of a boxing gym wall with old posters and banners. These fighters are up and coming but quite low in the rankings and this will be a battle of brawlers, so this gritty, unpolished look fits nicely. The basic idea and color palette<span id="more-201"></span> came from a cover for an X-Box game I found when looking for inspiration. <a target="_self"  href="http://www.motionworks.com.au/wp-content/blogimages/NofHH_ai.jpg" rel="shadowbox[post-201];player=img;">Here&#8217;s the frame from Illustrator</a> showing the X-Box cover, the raw text layout and the finished layout. I used the Illustrator <a target="_blank"  href="http://livedocs.adobe.com/en_US/Illustrator/13.0/WS714a382cdf7d304e7e07d0100196cbc5f-6467.html">Envelope warp tool</a> to warp the text. <a target="_self"  href="http://www.motionworks.com.au/wp-content/blogimages/NofHH_psd.jpg" rel="shadowbox[post-201];player=img;">This next image</a> is the result of treating the clean Illustrator image in Photoshop to give it some age and character, all done using stock grungy images. To create the 3D displacement on the images, in Adobe After Effects I used <a target="_blank"  href="http://www.zaxwerks.com">Zaxwerks 3D warps</a> with a stone texture applied.</p>
<p>There is also a subtle lighting effect created by animating a radial Ramp from side-to-side. My friend<a target="_blank"  href="http://www.maltaannon.com"> Maltaannon </a> helped out with this expression:<br />
 <em>swing = Math.sin(time * how_fast_it_goes) * how_far_it_goes;<br />
 x = value[0] + swing;<br />
 y = value[1] + swing;<br />
 <span style="font-style: normal;"><em>[x,y];</em>.</span></em></p>
<p>This was applied to the &#8220;Start of Ramp&#8221; and &#8220;End of Ramp&#8221; properties. All you do is replace the &#8220;how_fast_it_goes&#8221; and &#8220;how_far_it_goes&#8221; values with your own numbers, or link them to expression sliders. It will swing both points at the same rate and you can set the points where ever you want them in the comp and they will swing together. Doing it this way means the ramp won&#8217;t change size as it moves back and forth across the comp.</p>
<p>The comparison movie shows the edit at the top (split into ungraded on the bottom left and graded on the top right) and the finished promo at the bottom. Note at the beginning I removed the ugly advertising on the back of the referee&#8217;s shirt and at the end I left space at the bottom of the packshot for details and various channel logos.  <a rel="shadowbox;width=512;height=576; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/gallery/NotHH_comparison.mov.xml'}}"  title="Quicktime 9MB" href="http://www.motionworks.com.au/gallery/NotHH_comparison.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/08/nohh/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/NotHH_comparison.mov" length="10162910" type="video/quicktime" />
			<itunes:keywords>After Effects,Expressions,Illustrator,Photoshop,Promo,Zaxwerks</itunes:keywords>
		<itunes:subtitle>Another boxing promo created using Adobe After Effects, Illustrator and Photoshop. For this 3 day job I wanted to create a scene reminiscent of a boxing gym wall with old posters and banners. These fighters are up and coming but quite low in the rankin...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/nohh_thumb.jpg)Another boxing promo created using Adobe After Effects, Illustrator and Photoshop. For this 3 day job I wanted to create a scene reminiscent of a boxing gym wall with old posters and banners. These fighters are up and coming but quite low in the rankings and this will be a battle of brawlers, so this gritty, unpolished look fits nicely. The basic idea and color palette came from a cover for an X-Box game I found when looking for inspiration. Here&#039;s the frame from Illustrator (http://www.motionworks.com.au/wp-content/blogimages/NofHH_ai.jpg) showing the X-Box cover, the raw text layout and the finished layout. I used the Illustrator Envelope warp tool (http://livedocs.adobe.com/en_US/Illustrator/13.0/WS714a382cdf7d304e7e07d0100196cbc5f-6467.html) to warp the text. This next image (http://www.motionworks.com.au/wp-content/blogimages/NofHH_psd.jpg) is the result of treating the clean Illustrator image in Photoshop to give it some age and character, all done using stock grungy images. To create the 3D displacement on the images, in Adobe After Effects I used Zaxwerks 3D warps (http://www.zaxwerks.com) with a stone texture applied.

There is also a subtle lighting effect created by animating a radial Ramp from side-to-side. My friend Maltaannon  (http://www.maltaannon.com) helped out with this expression:
 swing = Math.sin(time * how_fast_it_goes) * how_far_it_goes;
 x = value[0] + swing;
 y = value[1] + swing;
 [x,y];.

This was applied to the &quot;Start of Ramp&quot; and &quot;End of Ramp&quot; properties. All you do is replace the &quot;how_fast_it_goes&quot; and &quot;how_far_it_goes&quot; values with your own numbers, or link them to expression sliders. It will swing both points at the same rate and you can set the points where ever you want them in the comp and they will swing together. Doing it this way means the ramp won&#039;t change size as it moves back and forth across the comp.

The comparison movie shows the edit at the top (split into ungraded on the bottom left and graded on the top right) and the finished promo at the bottom. Note at the beginning I removed the ugly advertising on the back of the referee&#039;s shirt and at the end I left space at the bottom of the packshot for details and various channel logos.  Watch movie (http://www.motionworks.com.au/gallery/NotHH_comparison.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>007 Promo</title>
		<link>http://www.motionworks.com.au/2008/07/bond_promo/</link>
		<comments>http://www.motionworks.com.au/2008/07/bond_promo/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 23:44:23 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Green screen]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=259</guid>
		<description><![CDATA[Here&#8217;s the 90 second promo for Bond. Classic Bond. on Fox Classics, edited by Ryan Watson, with the graphics designed by myself and Dan Creighton (who did much of the roto work). All graphics were created in Adobe After Effects with  Trapcode Form used throughout to create the fire and smoke elements, and I must [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Bond: To Save Us" rel="shadowbox[Bond];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'Bond'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/001_To_Save_Us.jpg"><img title="Click here to view the Bond gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/bond60_thumb.jpg" alt="" width="200" height="114" /></a>Here&#8217;s the 90 second promo for Bond. Classic Bond. on Fox Classics, edited by Ryan Watson, with the graphics designed by myself and <a target="_blank"  href="http://www.mrcreighton.com/Home.htm">Dan Creighton</a> (who did much of the roto work). All graphics were created in Adobe After Effects with  <a target="_blank"  href="http://www.redgiantsoftware.com">Trapcode Form</a> used throughout to create the fire and smoke elements, and I must say this is the first time I&#8217;ve had a chance to use Form<span id="more-196"></span> and it is one cool plug-in.  <a title="Bond. Classic Bond Promo" rel="shadowbox;height=576;width=1024" href="http://www.motionworks.com.au/gallery/007_90.mov">Watch movie</a></p>
<a title="Bond: Go Deep"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/002_Go_Deep.jpg">002_Go_Deep.jpg</a><a title="Bond: Under Cover"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/003_Under_Cover.jpg">003_Under_Cover.jpg</a><a title="Bond: August 31"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/004_August_31.jpg">004_August_31.jpg</a><a title="Bond: Every Sunday Night"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/005_Every_Sunday_Night.jpg">005_Every_Sunday_Night.jpg</a><a title="Bond: 16 Bond Films"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/006_16_Bond_Films.jpg">006_16_Bond_Films.jpg</a><a title="Bond: From The Beginning"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/007_From_The_Beginning.jpg">007_From_The_Beginning.jpg</a><a title="Bond: Excited"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/008_Excited.jpg">008_Excited.jpg</a><a title="Bond: Sunday 8.30"class="hidden" rel="shadowbox[Bond];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/Bond/009_Sunday_8.30.jpg">009_Sunday_8.30.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/07/bond_promo/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/gallery_download/007_90.mov" length="30542791" type="video/quicktime" />
			<itunes:keywords>Green screen,Promo,Trapcode</itunes:keywords>
		<itunes:subtitle>[jdgallery:Bond][/jdgallery]Here&#039;s the 90 second promo for Bond. Classic Bond. on Fox Classics, edited by Ryan Watson, with the graphics designed by myself and Dan Creighton (who did much of the roto work).</itunes:subtitle>
		<itunes:summary>[jdgallery:Bond](http://www.motionworks.com.au/wp-content/blogimages/bond60_thumb.jpg)[/jdgallery]Here&#039;s the 90 second promo for Bond. Classic Bond. on Fox Classics, edited by Ryan Watson, with the graphics designed by myself and Dan Creighton (http://www.mrcreighton.com/Home.htm) (who did much of the roto work). All graphics were created in Adobe After Effects with  Trapcode Form (http://www.redgiantsoftware.com) used throughout to create the fire and smoke elements, and I must say this is the first time I&#039;ve had a chance to use Form and it is one cool plug-in.  Watch movie (http://www.motionworks.com.au/gallery/007_90.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>007 Teaser 4 (Promax 2008 Gold Winner)</title>
		<link>http://www.motionworks.com.au/2008/07/bond_teaser_2/</link>
		<comments>http://www.motionworks.com.au/2008/07/bond_teaser_2/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 10:42:09 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Green screen]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[Rotoscoping]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=255</guid>
		<description><![CDATA[Here&#8217;s the last of the 4 Bond teasers for Fox Classics channel. This one took longer than the other three, for obvious reasons. We did a green screen shoot with models then keyed/rotoed the footage and vectorized it using the Adobe Illustrator Live Trace batch feature in Adobe Bridge. All animation was done in Adobe [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/bondteaser2_thumb.jpg" alt="" width="200" height="114" />Here&#8217;s the last of the 4 Bond teasers for Fox Classics channel. This one took longer than the other three, for obvious reasons. We did a green screen shoot with models then keyed/rotoed the footage and vectorized it using the Adobe Illustrator Live Trace batch feature in Adobe Bridge. All animation was done in Adobe After Effects. To make the spot flow seamlessly,  <span id="more-193"></span>I spent quite a bit of time considering how to transition from one shot to the next, and took special care with the timing of each move to maximize readability but minimize any abrupt motion. Personally I feel it&#8217;s a good marriage of the Fox Classics style requirements with the &#8220;look&#8221; of Bond.  <a title="Bond. Classic Bond Teaser 4" rel="shadowbox;height=576;width=720" href="http://www.motionworks.com.au/gallery/007_teaser04.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/07/bond_teaser_2/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/gallery_download/007_teaser04.mov" length="10588595" type="video/quicktime" />
			<itunes:keywords>After Effects,Green screen,Illustrator,Rotoscoping</itunes:keywords>
		<itunes:subtitle>Here&#039;s the last of the 4 Bond teasers for Fox Classics channel. This one took longer than the other three, for obvious reasons. We did a green screen shoot with models then keyed/rotoed the footage and vectorized it using the Adobe Illustrator Live Tra...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/bondteaser2_thumb.jpg)Here&#039;s the last of the 4 Bond teasers for Fox Classics channel. This one took longer than the other three, for obvious reasons. We did a green screen shoot with models then keyed/rotoed the footage and vectorized it using the Adobe Illustrator Live Trace batch feature in Adobe Bridge. All animation was done in Adobe After Effects. To make the spot flow seamlessly,  I spent quite a bit of time considering how to transition from one shot to the next, and took special care with the timing of each move to maximize readability but minimize any abrupt motion. Personally I feel it&#039;s a good marriage of the Fox Classics style requirements with the &quot;look&quot; of Bond.  Watch movie (http://www.motionworks.com.au/gallery/007_teaser04.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>007 Teasers 1–3</title>
		<link>http://www.motionworks.com.au/2008/07/bond-classic-bond/</link>
		<comments>http://www.motionworks.com.au/2008/07/bond-classic-bond/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 06:20:15 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Teaser]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=248</guid>
		<description><![CDATA[ 
Fox Classics channel will be screening a series of James Bond films over the next few months and one of my roles has been to create 4 teasers which will be screening over the next few weeks. All created in Adobe After Effects of course.
Watch movie 1   Watch movie 2   Watch movie 3
]]></description>
			<content:encoded><![CDATA[<p> </p>
<p><img class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/bondteaser1_thumb.jpg" alt="" />Fox Classics channel will be screening a series of James Bond films over the next few months and one of my roles has been to create 4 teasers which will be screening over the next few weeks. All created in Adobe After Effects of course.</p>
<p><a title="Bond. Classic Bond Teaser 1" rel="shadowbox;height=576;width=720" href="http://www.motionworks.com.au/gallery/007_teaser01.mov">Watch movie 1</a><span style="color: #000000; text-decoration: none;">   </span><a title="Bond. Classic Bond Teaser 2" rel="shadowbox;height=576;width=720" href="http://www.motionworks.com.au/gallery/007_teaser02.mov">Watch movie 2</a><span style="color: #000000; text-decoration: none;">   </span><a title="Bond. Classic Bond Teaser 3" rel="shadowbox;height=576;width=720" href="http://www.motionworks.com.au/gallery/007_teaser03.mov">Watch movie 3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/07/bond-classic-bond/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/gallery_download/007_teaser02.mov" length="4459060" type="video/quicktime" />
			<itunes:keywords>After Effects,Teaser</itunes:keywords>
		<itunes:subtitle>   Fox Classics channel will be screening a series of James Bond films over the next few months and one of my roles has been to create 4 teasers which will be screening over the next few weeks. All created in Adobe After Effects of course.</itunes:subtitle>
		<itunes:summary> 

(http://www.motionworks.com.au/wp-content/blogimages/bondteaser1_thumb.jpg)Fox Classics channel will be screening a series of James Bond films over the next few months and one of my roles has been to create 4 teasers which will be screening over the next few weeks. All created in Adobe After Effects of course.

Watch movie 1 (http://www.motionworks.com.au/gallery/007_teaser01.mov)   Watch movie 2 (http://www.motionworks.com.au/gallery/007_teaser02.mov)   Watch movie 3 (http://www.motionworks.com.au/gallery/007_teaser03.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Diaz V Pacquiao</title>
		<link>http://www.motionworks.com.au/2008/06/diaz_pacquiao/</link>
		<comments>http://www.motionworks.com.au/2008/06/diaz_pacquiao/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 12:51:16 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Magic Bullet Looks]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[ProAnimator]]></category>
		<category><![CDATA[Red Giant Software]]></category>
		<category><![CDATA[Zaxwerks]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=234</guid>
		<description><![CDATA[Here&#8217;s a quick boxing promo I just completed for Main Event Pay-Per-View. As is often the case, I was given the edited promo in 4&#215;3 frame aspect ratio that needed to be converted to 16:9. That was done using a combination of scaling footage and mirroring the left and right sides. The mirroring is hidden [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="Diaz V Pacquiao" href="http://www.motionworks.com.au/wp-content/blogimages/diaz.jpg" rel="shadowbox[post-181];player=img;"><img class="alignleft" title="Click here to view large image" src="http://www.motionworks.com.au/wp-content/blogimages/diaz_thumb.jpg" alt="" width="200" height="114" /></a>Here&#8217;s a quick boxing promo I just completed for Main Event Pay-Per-View. As is often the case, I was given the edited promo in 4&#215;3 frame aspect ratio that needed to be converted to 16:9. That was done using a combination of scaling footage and mirroring the left and right sides. The mirroring is hidden using blur and a soft feathered mask applied to an adjustment layer.<span id="more-181"></span> The overall color grade was done in <a target="_blank"  href="http://www.redgiantsoftware.com">Magic Bullet Looks</a> but to add some interest I rendered the graded movie as a Quicktime, imported it into Photoshop CS3 Extended, applied the Halftone filter, rendered that and mixed it in with the graded footage. <a target="_blank"  href="http://www.zaxwerks.com">Zaxwerks ProAnimator</a> was used for the 3D text.</p>
<p>The comparison movie shows the supplied promo base and the finished graphics, there&#8217;s a big space at the bottom of the packshot (at the end) to allow room for various details, which are added later in the edit suite.   <a title="Diaz V Pacquiao" rel="shadowbox;height=576;width=512" href="http://www.motionworks.com.au/gallery/diazvpacquiao.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/06/diaz_pacquiao/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/gallery_download/diazvpacquiao.mov" length="11837054" type="video/quicktime" />
			<itunes:keywords>After Effects,Magic Bullet Looks,Photoshop,ProAnimator,Red Giant Software,Zaxwerks</itunes:keywords>
		<itunes:subtitle>Here&#039;s a quick boxing promo I just completed for Main Event Pay-Per-View. As is often the case, I was given the edited promo in 4x3 frame aspect ratio that needed to be converted to 16:9. That was done using a combination of scaling footage and mirrori...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/diaz_thumb.jpg)Here&#039;s a quick boxing promo I just completed for Main Event Pay-Per-View. As is often the case, I was given the edited promo in 4x3 frame aspect ratio that needed to be converted to 16:9. That was done using a combination of scaling footage and mirroring the left and right sides. The mirroring is hidden using blur and a soft feathered mask applied to an adjustment layer. The overall color grade was done in Magic Bullet Looks (http://www.redgiantsoftware.com) but to add some interest I rendered the graded movie as a Quicktime, imported it into Photoshop CS3 Extended, applied the Halftone filter, rendered that and mixed it in with the graded footage. Zaxwerks ProAnimator (http://www.zaxwerks.com) was used for the 3D text.

The comparison movie shows the supplied promo base and the finished graphics, there&#039;s a big space at the bottom of the packshot (at the end) to allow room for various details, which are added later in the edit suite.   Watch movie (http://www.motionworks.com.au/gallery/diazvpacquiao.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Alien V Predator 2</title>
		<link>http://www.motionworks.com.au/2008/06/avp2/</link>
		<comments>http://www.motionworks.com.au/2008/06/avp2/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 10:41:30 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=231</guid>
		<description><![CDATA[ This week I was asked to create some graphics for Alien Vs Predator 2 on Foxtel Box Office. I got some inspiration from the opening title sequence for AVP, where the Predator-style text is &#8220;decoded&#8221; into English. The HUD (heads-up display) was created using pro-emitters from ParticleIllusion, rendered as Quicktime movies and combined withTrapcode Form [...]]]></description>
			<content:encoded><![CDATA[<p><a title="AVP" rel="shadowbox[AVP];options={counterType:'skip',continuous:true,slideshowDelay:5,gallery:'AVP'}" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/AVP/001.jpg"> <img title="Click here to view the AVP gallery" class="alignleft" src="http://www.motionworks.com.au/wp-content/blogimages/avp_thumb.jpg" alt="" width="200" height="114" /></a>This week I was asked to create some graphics for Alien Vs Predator 2 on Foxtel Box Office. I got some inspiration from the <a target="_blank"  href="http://mmbase.submarinechannel.com/titlesequences/index.jsp?orderby=number&amp;directions=DOWN&amp;collection=21335&amp;pagetype=home&amp;page=2">opening title sequence for AVP</a>, where the Predator-style text is &#8220;decoded&#8221; into English. The HUD (heads-up display) was created using pro-emitters from <a target="_blank"  href="http://wondertouch.com/">ParticleIllusion</a>, rendered as Quicktime movies and combined with<span id="more-179"></span><a target="_blank"  href="http://www.redgiantsoftware.com/products/categories/motion-graphics/trapcode-form/">Trapcode Form</a> – pixelated using After Effects&#8217; Mosaic effect. The alien font is a rough version of the <a target="_blank"  href="http://fonts.lordkyl.net/fonts.php?category=3&amp;page=3">actual font </a>that appears on the self-destruct device in the Predator films, and the English font is &#8220;Stainless&#8221;. The glows, blurs, scanlines, distortion and noise were created using <a target="_self"  href="http://www.motionworks.com.au/wp-content/blogimages/avp_timeline.jpg" rel="shadowbox[post-179];player=img;">multiple adjustment layers</a> (green layers). Adjustment layers are great for applying effects to multiple layers. </p>
<p><a title="Alien V Predator 2" rel="shadowbox;height=576;width=1024" href="http://www.motionworks.com.au/gallery/avp2.mov">Watch movie</a></p>
<a title="AVP"class="hidden" rel="shadowbox[AVP];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/AVP/002.jpg">002.jpg</a><a title="AVP"class="hidden" rel="shadowbox[AVP];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/AVP/003.jpg">003.jpg</a><a title="AVP"class="hidden" rel="shadowbox[AVP];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/AVP/004.jpg">004.jpg</a><a title="AVP"class="hidden" rel="shadowbox[AVP];" href="http://www.motionworks.com.au/wp-content/blogimages/swbx_galleries/AVP/005.jpg">005.jpg</a>]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/06/avp2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.motionworks.com.au/z_other/examples/avp2.mov" length="11368361" type="video/quicktime" />
			<itunes:keywords>After Effects,Trapcode</itunes:keywords>
		<itunes:subtitle>[jdGallery:AVP] [/jdgallery]This week I was asked to create some graphics for Alien Vs Predator 2 on Foxtel Box Office. I got some inspiration from the opening title sequence for AVP, where the Predator-style text is &quot;decoded&quot; into English.</itunes:subtitle>
		<itunes:summary>[jdGallery:AVP] (http://www.motionworks.com.au/wp-content/blogimages/avp_thumb.jpg)[/jdgallery]This week I was asked to create some graphics for Alien Vs Predator 2 on Foxtel Box Office. I got some inspiration from the opening title sequence for AVP (http://mmbase.submarinechannel.com/titlesequences/index.jsp?orderby=number&amp;directions=DOWN&amp;collection=21335&amp;pagetype=home&amp;page=2), where the Predator-style text is &quot;decoded&quot; into English. The HUD (heads-up display) was created using pro-emitters from ParticleIllusion (http://wondertouch.com/), rendered as Quicktime movies and combined withTrapcode Form (http://www.redgiantsoftware.com/products/categories/motion-graphics/trapcode-form/) – pixelated using After Effects&#039; Mosaic effect. The alien font is a rough version of the actual font  (http://fonts.lordkyl.net/fonts.php?category=3&amp;page=3)that appears on the self-destruct device in the Predator films, and the English font is &quot;Stainless&quot;. The glows, blurs, scanlines, distortion and noise were created using multiple adjustment layers (http://www.motionworks.com.au/wp-content/blogimages/avp_timeline.jpg) (green layers). Adjustment layers are great for applying effects to multiple layers. 

Watch movie (http://www.motionworks.com.au/gallery/avp2.mov)</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Wrestlemania 24 logo</title>
		<link>http://www.motionworks.com.au/2008/01/wmania24/</link>
		<comments>http://www.motionworks.com.au/2008/01/wmania24/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 10:09:32 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Illustrator]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=190</guid>
		<description><![CDATA[
My journey with Cinema 4D continues and I have to say, I love this software. It’s so user-friendly and designer-oriented. My latest project is a logo for Wrestlemania 24. In this case no logo was supplied so I had to scan one from a magazine. It took me about 5 hours to convert it to [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="Wrestlemania 24" href="http://www.motionworks.com.au/wp-content/blogimages/wmania24.jpg" rel="shadowbox[post-152];player=img;"><img class="alignleft" title="Click here to view large image" src="http://www.motionworks.com.au/wp-content/blogimages/wmania24_thumb.jpg" alt="" width="200" height="114" /></a></p>
<p>My journey with <a target="_blank"  title="Maxon" href="http://www.maxon.net/pages/dyn_files/dyn_htx/htx/welcome_e.html">Cinema 4D</a> continues and I have to say, I love this software. It’s so user-friendly and designer-oriented. My latest project is a logo for Wrestlemania 24. In this case no logo was supplied so I had to <a target="_self"  title="Original magazine image" href="http://www.motionworks.com.au/wp-content/blogimages/wmania_a.jpg" rel="shadowbox[post-152];player=img;">scan one from a magazine</a>. It took me about 5 hours to convert it to <a target="_self"  title="Illustrator paths" href="http://www.motionworks.com.au/wp-content/blogimages/wmania_b.jpg" rel="shadowbox[post-152];player=img;">paths in Illustrator</a> and another 5 to model it in Cinema 4D. <a target="_self"  href="http://www.motionworks.com.au/wp-content/blogimages/wmania24_final.jpg" rel="shadowbox[post-152];player=img;">View final</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/01/wmania24/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Diehard 4.0</title>
		<link>http://www.motionworks.com.au/2008/01/diehard-promo/</link>
		<comments>http://www.motionworks.com.au/2008/01/diehard-promo/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 11:36:52 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[particleIllusion]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=187</guid>
		<description><![CDATA[The background for this project consists of multiple layers, including stock images from stockXchang, keyart and particles created in Particular and particleIllusion. The Particular particles include the binary grid and sparks which are modified sparks taken from the Pyro Pack and the particleIllusion particles are modified versions from the Graphic Elements 1Pro Emitter library. The explosion was created using [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="Diehard 4.0" href="http://www.motionworks.com.au/wp-content/blogimages/diehard.jpg" rel="shadowbox[post-150];player=img;"><img class="alignleft" title="Click here to view a breakdown" src="http://www.motionworks.com.au/wp-content/blogimages/tg_diehard.jpg" alt="" width="200" height="114" /></a>The background for this project consists of multiple layers, including stock images from <a target="_blank"  title="stockXchang website" href="http://sxc.hu">stockXchang</a>, keyart and particles created in <a target="_blank"  title="Trapcode" href="http://www.trapcode.com">Particular</a> and <a target="_blank"  title="Wondertouch website" href="http://wondertouch.com">particleIllusion</a>. The Particular particles include the binary grid and sparks which are modified sparks taken from the <a title="Trapcode Pyro Pack" href="http://www.trapcode.com/download/PyroPack.zip">Pyro Pack</a> and the particleIllusion particles are modified versions from the <a target="_blank"  title="Wondertouch website" href="http://www.wondertouch.com/default.asp?loadContent=pro_emitters.asp">Graphic Elements 1</a><span id="more-150"></span>Pro Emitter library. The explosion was created using After Effects’ own <a target="_blank"  title="Adobe Online Help" href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a8d.html">Shatter</a> effect and a modified explosion from the Pyro Pack.  The original uses <a target="_blank"  title="RE:Vision Effects website" href="http://www.revisionfx.com/products/rsmb/">Reel Smart Motion blur </a>since Shatter has no motion blur built in. You could also try CC Force Motion Blur (but you need to precompose the Shatter layer first).</p>
<p>The text acts as a matte for a stock image of rust with a fast wiggle expression. It flys in using a simple text animation but is enhanced with an expression I learned watching <a target="_blank"  title="Toolfarm" href="http://toolfarm.stores.yahoo.net/afefexsebu2.html">Harry Frank’s Expressions training Vol 2 series</a>, which gives it the ocassional jerky position change. It also has a little of AE’s <a target="_blank"  title="Adobe Online Help" href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a6d.html">Roughen Edges</a> to dirty it up a bit and a copy of the concrete texture blended using the Multiply mode which makes the holes look kind of like bullet holes.</p>
<p><a title="Diehard 4.0" rel="shadowbox;height=576;width=1024" href="http://www.motionworks.com.au/gallery/diehard_resolve.mov">Watch movie 1 (title)</a>    <a title="Diehard 4.0" rel="shadowbox;height=576;width=1024" href="http://www.motionworks.com.au/gallery/diehard_super.mov">Watch movie 2 (text)</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2008/01/diehard-promo/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://www.motionworks.com.au/gallery/gallery_download/diehard_resolve.mov" length="6203355" type="video/quicktime" />
			<itunes:keywords>After Effects,particleIllusion,Particular,Trapcode</itunes:keywords>
		<itunes:subtitle>The background for this project consists of multiple layers, including stock images from stockXchang, keyart and particles created in Particular and particleIllusion. The Particular particles include the binary grid and sparks which are modified sparks...</itunes:subtitle>
		<itunes:summary>(http://www.motionworks.com.au/wp-content/blogimages/tg_diehard.jpg)The background for this project consists of multiple layers, including stock images from stockXchang (http://sxc.hu), keyart and particles created in Particular (http://www.trapcode.com) and particleIllusion (http://wondertouch.com). The Particular particles include the binary grid and sparks which are modified sparks taken from the Pyro Pack (http://www.trapcode.com/download/PyroPack.zip) and the particleIllusion particles are modified versions from the Graphic Elements 1 (http://www.wondertouch.com/default.asp?loadContent=pro_emitters.asp)Pro Emitter library. The explosion was created using After Effects’ own Shatter (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a8d.html) effect and a modified explosion from the Pyro Pack.  The original uses Reel Smart Motion blur  (http://www.revisionfx.com/products/rsmb/)since Shatter has no motion blur built in. You could also try CC Force Motion Blur (but you need to precompose the Shatter layer first).

The text acts as a matte for a stock image of rust with a fast wiggle expression. It flys in using a simple text animation but is enhanced with an expression I learned watching Harry Frank’s Expressions training Vol 2 series (http://toolfarm.stores.yahoo.net/afefexsebu2.html), which gives it the ocassional jerky position change. It also has a little of AE’s Roughen Edges (http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS3878526689cb91655866c1103a9d3c597-7a6d.html) to dirty it up a bit and a copy of the concrete texture blended using the Multiply mode which makes the holes look kind of like bullet holes.

Watch movie 1 (title) (http://www.motionworks.com.au/gallery/diehard_resolve.mov)    Watch movie 2 (text) (http://www.motionworks.com.au/gallery/diehard_super.mov).</itunes:summary>
		<itunes:author>www.motionworks.com.au</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>The Fantastic Four</title>
		<link>http://www.motionworks.com.au/2007/11/fanfour/</link>
		<comments>http://www.motionworks.com.au/2007/11/fanfour/#comments</comments>
		<pubDate>Sun, 25 Nov 2007 10:26:03 +0000</pubDate>
		<dc:creator>John Dickinson</dc:creator>
				<category><![CDATA[Gallery]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Promo]]></category>
		<category><![CDATA[Shine]]></category>
		<category><![CDATA[Trapcode]]></category>

		<guid isPermaLink="false">http://www.motionworks.com.au/?p=177</guid>
		<description><![CDATA[In this short promo I used Illustrator to recreate the logotype and logo as paths, then ProAnimator to model and animate (based on a look I found watching the trailer for the movie). The background is the Cosmic Power preset that ships with After Effects. It was perfect for what I was doing and didn&#8217;t require [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_self"  title="The Fantastic Four" href="http://www.motionworks.com.au/wp-content/blogimages/fanfour.jpg" rel="shadowbox[post-134];player=img;"><img class="alignleft" title="Click here to view large image" src="http://www.motionworks.com.au/wp-content/blogimages/fanfour_thumb.jpg" alt="" width="200" height="114" /></a>In this short promo I used Illustrator to recreate the logotype and logo as paths, then ProAnimator to model and animate (based on a look I found watching the <a target="_blank"  title="Apple Movie Trailers" href="http://www.apple.com/trailers/fox/fantasticfourriseofthesilversurfer/">trailer for the movie</a>). The background is the Cosmic Power preset that ships with After Effects. It was perfect for what I was doing and didn&#8217;t require modification  other than slowing<span id="more-134"></span>down the animation. I used the background as a reflection map for the ring around the logo (a torus primitive), the front face of the logo and the logotype. That way when the background moves it feels like the logo is in the same environment.</p>
<p>The light effect on the logo is a combination of the standard Glow effect and the new <a target="_blank"  title="32bit Shine Tutorial" href="http://www.trapcode.com/in_action/shine_HDR.html">32bit version of Trapcode Shine</a>.  Switching the project to 32bpc and using the <a target="_blank"  title="Adobe Online Help" href="http://livedocs.adobe.com/en_US/AfterEffects/8.0/WS2A3CEB0E-F1A1-4035-9C62-CFF4A0527B11.html">Blend Colors using 1.0 Gamma</a> setting really <a target="_self"  title="The Fantastic Four" href="http://www.motionworks.com.au/wp-content/blogimages/fan4_lrg.jpg" rel="shadowbox[post-134];player=img;">gave the look a boost</a>. The transition is enhanced using the Displacement Map effect; I borrowed this idea from the trailer also.</p>
<p> <a title="The Fantastic Four" rel="shadowbox;height=204;width=412" href="http://motionworks.com.au/gallery/fan4.mov">Watch movie</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.motionworks.com.au/2007/11/fanfour/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
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